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Be a little more careful about the use of SSE.
We really need to adopt the GCC model of one instruction set per compilation unit. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6965 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -160,18 +160,13 @@ files = [
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"PowerPC/Jit64/Jit64_Tables.cpp",
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]
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libs = [
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'bdisasm',
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'inputcommon',
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'lua',
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'sfml-network',
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]
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if sys.platform == 'win32':
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files += [ "HW/BBA-TAP/TAP_Win32.cpp", "stdafx.cpp", "HW/WiimoteReal/IOWin.cpp" ]
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elif sys.platform == 'darwin':
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files += [ "HW/BBA-TAP/TAP_Apple.cpp", "HW/WiimoteReal/IOdarwin.mm" ]
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else:
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elif sys.platform == 'linux2' and env['HAVE_BLUEZ']:
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files += [ "HW/BBA-TAP/TAP_Unix.cpp", "HW/WiimoteReal/IONix.cpp" ]
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else:
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files += [ "HW/BBA-TAP/TAP_Unix.cpp", "HW/WiimoteReal/IODummy.cpp" ]
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env.StaticLibrary(env['local_libs'] + 'core', files, LIBS = libs)
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env.StaticLibrary(env['local_libs'] + 'core', files)
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