Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.

a few minor warning/compile fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5604 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-06-04 20:03:03 +00:00
parent 05c418ebe2
commit 12a4c25e9f
12 changed files with 68 additions and 306 deletions

View File

@ -1,6 +1,7 @@
#include "Config.h"
Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name )
: ini_name(_ini_name)
, gui_name(_gui_name)
@ -26,32 +27,26 @@ Plugin::~Plugin()
void Plugin::LoadConfig()
{
IniFile inifile;
std::ifstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
inifile.Load( file );
file.close();
inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini");
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->LoadConfig( inifile[ (*i)->GetName() ] );
for ( ; i!=e; ++i ) {
(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
}
}
void Plugin::SaveConfig()
{
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
IniFile inifile;
inifile.Load(ini_filename);
std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
e = controllers.end();
for ( ; i!=e; ++i )
(*i)->SaveConfig( inifile[ (*i)->GetName() ] );
(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
// dont need to save empty values
//inifile.Clean();
std::ofstream file;
file.open( (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ).c_str() );
inifile.Save( file );
file.close();
inifile.Save(ini_filename);
}