Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.

a few minor warning/compile fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5604 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-06-04 20:03:03 +00:00
parent 05c418ebe2
commit 12a4c25e9f
12 changed files with 68 additions and 306 deletions

View File

@ -101,8 +101,8 @@ public:
ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
virtual ~ControlGroup();
void LoadConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
void SaveConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
const char* const name;
const unsigned int type;
@ -382,8 +382,8 @@ public:
virtual std::string GetName() const = 0;
void LoadConfig( IniFile::Section& sec, const std::string& base = "" );
void SaveConfig( IniFile::Section& sec, const std::string& base = "" );
void LoadConfig(IniFile::Section *sec, const std::string& base = "");
void SaveConfig(IniFile::Section *sec, const std::string& base = "");
void UpdateDefaultDevice();
void UpdateReferences( ControllerInterface& devi );