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this is a pure optimization commit:
return to the old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem. optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup. change the way the frame is processed depending is xfb is enabled or not to make this a little faster. please test and report any problem git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -95,7 +95,7 @@ public:
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static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
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// Finish up the current frame, print some stats
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static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight);
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static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
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};
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void UpdateViewport();
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