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this is a pure optimization commit:
return to the old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem. optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup. change the way the frame is processed depending is xfb is enabled or not to make this a little faster. please test and report any problem git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -311,7 +311,6 @@ void GFXConfigDialogDX::CreateGUIControls()
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sbDebuggingTools = new wxStaticBoxSizer( new wxStaticBox( m_PageAdvanced, wxID_ANY, wxT("Debugging tools") ), wxVERTICAL );
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m_OverlayStats = new wxCheckBox( m_PageAdvanced, ID_OVERLAYSTATS, wxT("Overlay Some Statics"), wxDefaultPosition, wxDefaultSize, 0 );
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m_ShaderErrors = new wxCheckBox( m_PageAdvanced, ID_SHADERERRORS, wxT("Show Shader Compilation Errors"), wxDefaultPosition, wxDefaultSize, 0 );
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m_ShaderErrors->Enable( false );
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m_TexfmtOverlay = new wxCheckBox( m_PageAdvanced, ID_TEXFMT_OVERLAY, wxT("Enable TexFmt Overlay"), wxDefaultPosition, wxDefaultSize, 0 );
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m_TexfmtCenter = new wxCheckBox( m_PageAdvanced, ID_TEXFMT_CENTER, wxT("Centered"), wxDefaultPosition, wxDefaultSize, 0 );
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m_ProjStats = new wxCheckBox( m_PageAdvanced, wxID_ANY, wxT("Overlay Projection Stats"), wxDefaultPosition, wxDefaultSize, 0 );
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