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GLExtensions: Add GL_EXT_texture_compression_s3tc
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@ -93,6 +93,7 @@
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<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_viewport_array.h" />
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<ClInclude Include="GL\GLExtensions\EXT_texture_compression_s3tc.h" />
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<ClInclude Include="GL\GLExtensions\EXT_texture_filter_anisotropic.h" />
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<ClInclude Include="GL\GLExtensions\GLExtensions.h" />
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<ClInclude Include="GL\GLExtensions\gl_1_1.h" />
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@ -225,4 +226,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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