llejit - fix for flag generation code + dspspy jit workaround

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7459 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marko Pusljar
2011-04-15 13:04:20 +00:00
parent 09042aa569
commit 12c38d3afa
9 changed files with 90 additions and 87 deletions

View File

@ -41,9 +41,9 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
ifeq ($(HW_TYPE), gamecube)
LIBS := -lfat -lasnd -lmodplay -lz -ldb -logc -lm
LIBS := -lfat -lasnd -lmodplay -ldb -logc -lm
else
LIBS := -lfat -lasnd -lmodplay -lwiiuse -lbte -lz -logc -lm
LIBS := -lfat -lasnd -lmodplay -lwiiuse -lbte -logc -lm
endif
#---------------------------------------------------------------------------------

View File

@ -108,6 +108,7 @@ MEM_LO: equ 0x0f7F
; This is where we jump when we're done testing, see above.
; We just fall into a loop, playing dead until someone resets the DSP.
end_of_test:
nop
jmp end_of_test
; Utility function to do DMA.