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https://github.com/dolphin-emu/dolphin.git
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
This commit is contained in:
@ -45,9 +45,10 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config, std::s
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if (config.IsComputeImage())
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bindflags |= D3D11_BIND_UNORDERED_ACCESS;
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CD3D11_TEXTURE2D_DESC desc(tex_format, config.width, config.height, config.layers, config.levels,
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bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0,
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config.IsCubeMap() ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
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CD3D11_TEXTURE2D_DESC desc(
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tex_format, config.width, config.height, config.layers, config.levels, bindflags,
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D3D11_USAGE_DEFAULT, 0, config.samples, 0,
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config.type == AbstractTextureType::Texture_CubeMap ? D3D11_RESOURCE_MISC_TEXTURECUBE : 0);
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ComPtr<ID3D11Texture2D> d3d_texture;
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HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, d3d_texture.GetAddressOf());
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if (FAILED(hr))
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@ -72,7 +73,8 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> text
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// Convert to our texture config format.
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TextureConfig config(desc.Width, desc.Height, desc.MipLevels, desc.ArraySize,
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desc.SampleDesc.Count,
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D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0);
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D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0,
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AbstractTextureType::Texture_2DArray);
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if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
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config.flags |= AbstractTextureFlag_RenderTarget;
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if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)
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@ -89,13 +91,33 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ComPtr<ID3D11Texture2D> text
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bool DXTexture::CreateSRV()
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{
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D3D_SRV_DIMENSION dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
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if (m_config.type == AbstractTextureType::Texture_2DArray)
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{
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if (m_config.IsMultisampled())
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dimension = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY;
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else
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dimension = D3D_SRV_DIMENSION_TEXTURE2DARRAY;
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}
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else if (m_config.type == AbstractTextureType::Texture_2D)
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{
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if (m_config.IsMultisampled())
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dimension = D3D_SRV_DIMENSION_TEXTURE2DMS;
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else
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dimension = D3D_SRV_DIMENSION_TEXTURE2D;
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}
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else if (m_config.type == AbstractTextureType::Texture_CubeMap)
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{
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dimension = D3D_SRV_DIMENSION_TEXTURECUBE;
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}
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else
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{
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PanicAlertFmt("Failed to create D3D SRV - unhandled type");
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return false;
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}
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const CD3D11_SHADER_RESOURCE_VIEW_DESC desc(
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m_texture.Get(),
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m_config.IsCubeMap() ? D3D11_SRV_DIMENSION_TEXTURECUBE :
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m_config.IsMultisampled() ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY :
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D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
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D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, m_config.levels, 0,
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m_config.layers);
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m_texture.Get(), dimension, D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0,
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m_config.levels, 0, m_config.layers);
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DEBUG_ASSERT(!m_srv);
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HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, m_srv.GetAddressOf());
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if (FAILED(hr))
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@ -140,7 +140,8 @@ std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D12Resource* resource)
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}
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TextureConfig config(static_cast<u32>(desc.Width), desc.Height, desc.MipLevels,
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desc.DepthOrArraySize, desc.SampleDesc.Count, format, 0);
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desc.DepthOrArraySize, desc.SampleDesc.Count, format, 0,
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AbstractTextureType::Texture_2DArray);
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if (desc.Flags &
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(D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL))
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{
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@ -165,14 +166,34 @@ bool DXTexture::CreateSRVDescriptor()
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return false;
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = {
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D3DCommon::GetSRVFormatForAbstractFormat(m_config.format),
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m_config.IsCubeMap() ? D3D12_SRV_DIMENSION_TEXTURECUBE :
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m_config.IsMultisampled() ? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY :
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D3D12_SRV_DIMENSION_TEXTURE2DARRAY,
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D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
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D3D12_SRV_DIMENSION dimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
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if (m_config.type == AbstractTextureType::Texture_2DArray)
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{
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if (m_config.IsMultisampled())
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dimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY;
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else
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dimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
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}
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else if (m_config.type == AbstractTextureType::Texture_2D)
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{
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if (m_config.IsMultisampled())
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dimension = D3D12_SRV_DIMENSION_TEXTURE2DMS;
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else
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dimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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}
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else if (m_config.type == AbstractTextureType::Texture_CubeMap)
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{
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dimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
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}
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else
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{
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PanicAlertFmt("Failed to allocate SRV - unhandled type");
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return false;
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC desc = {D3DCommon::GetSRVFormatForAbstractFormat(m_config.format),
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dimension, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
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if (m_config.IsCubeMap())
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if (m_config.type == AbstractTextureType::Texture_CubeMap)
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{
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desc.TextureCube.MostDetailedMip = 0;
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desc.TextureCube.MipLevels = m_config.levels;
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@ -36,14 +36,29 @@ bool Metal::Gfx::IsHeadless() const
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// MARK: Texture Creation
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static MTLTextureType FromAbstract(AbstractTextureType type, bool multisample)
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{
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switch (type)
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{
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case AbstractTextureType::Texture_2D:
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return multisample ? MTLTextureType2DMultisample : MTLTextureType2D;
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case AbstractTextureType::Texture_2DArray:
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return multisample ? MTLTextureType2DMultisampleArray : MTLTextureType2DArray;
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case AbstractTextureType::Texture_CubeMap:
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return MTLTextureTypeCube;
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}
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ASSERT(false);
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return MTLTextureType2DArray;
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}
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std::unique_ptr<AbstractTexture> Metal::Gfx::CreateTexture(const TextureConfig& config,
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std::string_view name)
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{
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@autoreleasepool
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{
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MRCOwned<MTLTextureDescriptor*> desc = MRCTransfer([MTLTextureDescriptor new]);
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[desc setTextureType:config.samples > 1 ? MTLTextureType2DMultisampleArray :
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MTLTextureType2DArray];
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[desc setTextureType:FromAbstract(config.type, config.samples > 1)];
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[desc setPixelFormat:Util::FromAbstract(config.format)];
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[desc setWidth:config.width];
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[desc setHeight:config.height];
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@ -490,8 +505,8 @@ void Metal::Gfx::SetupSurface()
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[m_layer setDrawableSize:{static_cast<double>(info.width), static_cast<double>(info.height)}];
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TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format,
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AbstractTextureFlag_RenderTarget);
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TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format, AbstractTextureFlag_RenderTarget,
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AbstractTextureType::Texture_2DArray);
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m_bb_texture = std::make_unique<Texture>(nullptr, cfg);
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m_backbuffer = std::make_unique<Framebuffer>(
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m_bb_texture.get(), nullptr, std::vector<AbstractTexture*>{}, info.width, info.height, 1, 1);
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@ -140,29 +140,61 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, m_config.levels - 1);
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GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);
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if (g_ogl_config.bSupportsTextureStorage && m_config.IsCubeMap())
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if (g_ogl_config.bSupportsTextureStorage && m_config.type == AbstractTextureType::Texture_CubeMap)
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{
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glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height);
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}
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else if (tex_config.IsMultisampled())
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{
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ASSERT(g_ogl_config.bSupportsMSAA);
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if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
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if (m_config.type == AbstractTextureType::Texture_2DArray)
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{
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glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
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if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
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{
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glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
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m_config.height, m_config.layers, GL_FALSE);
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}
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else
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{
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ASSERT(!g_ogl_config.bIsES);
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glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
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m_config.height, m_config.layers, GL_FALSE);
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}
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}
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else if (m_config.type == AbstractTextureType::Texture_2D)
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{
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if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
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{
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glTexStorage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
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m_config.height, GL_FALSE);
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}
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else
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{
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ASSERT(!g_ogl_config.bIsES);
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glTexImage2DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
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m_config.height, GL_FALSE);
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}
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}
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else
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{
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ASSERT(!g_ogl_config.bIsES);
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glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
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m_config.height, m_config.layers, GL_FALSE);
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ASSERT(false);
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}
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}
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else if (g_ogl_config.bSupportsTextureStorage)
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{
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glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height,
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m_config.layers);
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if (m_config.type == AbstractTextureType::Texture_2DArray)
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{
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glTexStorage3D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height,
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m_config.layers);
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}
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else if (m_config.type == AbstractTextureType::Texture_2D)
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{
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glTexStorage2D(target, m_config.levels, gl_internal_format, m_config.width, m_config.height);
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}
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else
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{
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ASSERT(false);
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}
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}
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if (m_config.IsRenderTarget())
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@ -271,7 +303,7 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
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GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, false);
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if (IsCompressedFormat(m_config.format))
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{
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if (m_config.IsCubeMap())
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if (m_config.type == AbstractTextureType::Texture_CubeMap)
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{
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if (g_ogl_config.bSupportsTextureStorage)
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{
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@ -285,7 +317,20 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
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width, height, 0, static_cast<GLsizei>(buffer_size), buffer);
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}
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}
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else
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else if (m_config.type == AbstractTextureType::Texture_2D)
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{
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if (g_ogl_config.bSupportsTextureStorage)
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{
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glCompressedTexSubImage2D(target, level, 0, 0, width, height, gl_internal_format,
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static_cast<GLsizei>(buffer_size), buffer);
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}
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else
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{
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glCompressedTexImage2D(target, level, gl_internal_format, width, height, 0,
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static_cast<GLsizei>(buffer_size), buffer);
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}
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}
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else if (m_config.type == AbstractTextureType::Texture_2DArray)
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{
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if (g_ogl_config.bSupportsTextureStorage)
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{
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@ -298,12 +343,16 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
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static_cast<GLsizei>(buffer_size), buffer);
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}
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}
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else
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{
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PanicAlertFmt("Failed to handle compressed texture load - unhandled type");
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}
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}
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else
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{
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GLenum gl_format = GetGLFormatForTextureFormat(m_config.format);
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GLenum gl_type = GetGLTypeForTextureFormat(m_config.format);
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if (m_config.IsCubeMap())
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if (m_config.type == AbstractTextureType::Texture_CubeMap)
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{
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if (g_ogl_config.bSupportsTextureStorage)
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{
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@ -316,7 +365,19 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
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height, 0, gl_format, gl_type, buffer);
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}
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}
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else
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else if (m_config.type == AbstractTextureType::Texture_2D)
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{
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if (g_ogl_config.bSupportsTextureStorage)
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{
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glTexSubImage2D(target, level, 0, 0, width, height, gl_format, gl_type, buffer);
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}
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else
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{
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glTexImage2D(target, level, gl_internal_format, width, height, 0, gl_format, gl_type,
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buffer);
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}
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}
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else if (m_config.type == AbstractTextureType::Texture_2DArray)
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{
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if (g_ogl_config.bSupportsTextureStorage)
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{
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@ -328,6 +389,10 @@ void OGLTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8
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buffer);
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}
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}
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else
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{
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PanicAlertFmt("Failed to handle texture load - unhandled type");
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}
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}
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if (row_length != width)
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|
@ -34,9 +34,26 @@ public:
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GLuint GetGLTextureId() const { return m_texId; }
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GLenum GetGLTarget() const
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{
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return m_config.IsCubeMap() ? GL_TEXTURE_CUBE_MAP :
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IsMultisampled() ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY :
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GL_TEXTURE_2D_ARRAY;
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if (m_config.type == AbstractTextureType::Texture_2DArray)
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{
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if (m_config.IsMultisampled())
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return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
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else
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return GL_TEXTURE_2D_ARRAY;
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}
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else if (m_config.type == AbstractTextureType::Texture_2D)
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{
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if (m_config.IsMultisampled())
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return GL_TEXTURE_2D_MULTISAMPLE;
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else
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return GL_TEXTURE_2D;
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}
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else if (m_config.type == AbstractTextureType::Texture_CubeMap)
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{
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return GL_TEXTURE_CUBE_MAP;
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}
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return GL_TEXTURE_2D_ARRAY;
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}
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static GLenum GetGLInternalFormatForTextureFormat(AbstractTextureFormat format, bool storage);
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GLenum GetGLFormatForImageTexture() const;
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|
@ -60,15 +60,17 @@ void StateTracker::DestroyInstance()
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bool StateTracker::Initialize()
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{
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// Create a dummy texture which can be used in place of a real binding.
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m_dummy_texture =
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VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), "");
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m_dummy_texture = VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
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AbstractTextureType::Texture_2DArray),
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"");
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if (!m_dummy_texture)
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return false;
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m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
|
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Create a dummy compute texture which can be used in place of a real binding
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m_dummy_compute_texture = VKTexture::Create(
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TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage),
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TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage,
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AbstractTextureType::Texture_2DArray),
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"");
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if (!m_dummy_compute_texture)
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return false;
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|
@ -428,8 +428,9 @@ bool SwapChain::SetupSwapChainImages()
|
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images.data());
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ASSERT(res == VK_SUCCESS);
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const TextureConfig texture_config(TextureConfig(
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m_width, m_height, 1, m_layers, 1, m_texture_format, AbstractTextureFlag_RenderTarget));
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const TextureConfig texture_config(
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TextureConfig(m_width, m_height, 1, m_layers, 1, m_texture_format,
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AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray));
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const VkRenderPass load_render_pass = g_object_cache->GetRenderPass(
|
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m_surface_format.format, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_LOAD);
|
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const VkRenderPass clear_render_pass = g_object_cache->GetRenderPass(
|
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|
@ -70,8 +70,9 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
|
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|
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VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
nullptr,
|
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tex_config.IsCubeMap() ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
|
||||
static_cast<VkImageCreateFlags>(0),
|
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tex_config.type == AbstractTextureType::Texture_CubeMap ?
|
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VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
|
||||
static_cast<VkImageCreateFlags>(0),
|
||||
VK_IMAGE_TYPE_2D,
|
||||
GetVkFormatForHostTextureFormat(tex_config.format),
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||||
{tex_config.width, tex_config.height, 1},
|
||||
@ -107,8 +108,26 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
|
||||
|
||||
std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
|
||||
tex_config, alloc, image, name, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined);
|
||||
if (!texture->CreateView(tex_config.IsCubeMap() ? VK_IMAGE_VIEW_TYPE_CUBE :
|
||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY))
|
||||
|
||||
VkImageViewType image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||
if (tex_config.type == AbstractTextureType::Texture_CubeMap)
|
||||
{
|
||||
image_view_type = VK_IMAGE_VIEW_TYPE_CUBE;
|
||||
}
|
||||
else if (tex_config.type == AbstractTextureType::Texture_2D)
|
||||
{
|
||||
image_view_type = VK_IMAGE_VIEW_TYPE_2D;
|
||||
}
|
||||
else if (tex_config.type == AbstractTextureType::Texture_2DArray)
|
||||
{
|
||||
image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
|
||||
}
|
||||
else
|
||||
{
|
||||
PanicAlertFmt("Unhandled texture type.");
|
||||
return nullptr;
|
||||
}
|
||||
if (!texture->CreateView(image_view_type))
|
||||
return nullptr;
|
||||
|
||||
return texture;
|
||||
|
Reference in New Issue
Block a user