VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends

Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
This commit is contained in:
iwubcode
2023-12-09 19:00:11 -06:00
parent 370474a7cb
commit 12dd15c8dd
16 changed files with 271 additions and 81 deletions

View File

@ -60,15 +60,17 @@ void StateTracker::DestroyInstance()
bool StateTracker::Initialize()
{
// Create a dummy texture which can be used in place of a real binding.
m_dummy_texture =
VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), "");
m_dummy_texture = VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray),
"");
if (!m_dummy_texture)
return false;
m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
// Create a dummy compute texture which can be used in place of a real binding
m_dummy_compute_texture = VKTexture::Create(
TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage),
TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage,
AbstractTextureType::Texture_2DArray),
"");
if (!m_dummy_compute_texture)
return false;

View File

@ -428,8 +428,9 @@ bool SwapChain::SetupSwapChainImages()
images.data());
ASSERT(res == VK_SUCCESS);
const TextureConfig texture_config(TextureConfig(
m_width, m_height, 1, m_layers, 1, m_texture_format, AbstractTextureFlag_RenderTarget));
const TextureConfig texture_config(
TextureConfig(m_width, m_height, 1, m_layers, 1, m_texture_format,
AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray));
const VkRenderPass load_render_pass = g_object_cache->GetRenderPass(
m_surface_format.format, VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_LOAD);
const VkRenderPass clear_render_pass = g_object_cache->GetRenderPass(

View File

@ -70,8 +70,9 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
nullptr,
tex_config.IsCubeMap() ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
static_cast<VkImageCreateFlags>(0),
tex_config.type == AbstractTextureType::Texture_CubeMap ?
VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT :
static_cast<VkImageCreateFlags>(0),
VK_IMAGE_TYPE_2D,
GetVkFormatForHostTextureFormat(tex_config.format),
{tex_config.width, tex_config.height, 1},
@ -107,8 +108,26 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config, st
std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
tex_config, alloc, image, name, VK_IMAGE_LAYOUT_UNDEFINED, ComputeImageLayout::Undefined);
if (!texture->CreateView(tex_config.IsCubeMap() ? VK_IMAGE_VIEW_TYPE_CUBE :
VK_IMAGE_VIEW_TYPE_2D_ARRAY))
VkImageViewType image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
if (tex_config.type == AbstractTextureType::Texture_CubeMap)
{
image_view_type = VK_IMAGE_VIEW_TYPE_CUBE;
}
else if (tex_config.type == AbstractTextureType::Texture_2D)
{
image_view_type = VK_IMAGE_VIEW_TYPE_2D;
}
else if (tex_config.type == AbstractTextureType::Texture_2DArray)
{
image_view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
}
else
{
PanicAlertFmt("Unhandled texture type.");
return nullptr;
}
if (!texture->CreateView(image_view_type))
return nullptr;
return texture;