VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends

Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
This commit is contained in:
iwubcode
2023-12-09 19:00:11 -06:00
parent 370474a7cb
commit 12dd15c8dd
16 changed files with 271 additions and 81 deletions

View File

@ -37,7 +37,8 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level, int
// Use a temporary staging texture for the download. Certainly not optimal,
// but this is not a frequently-executed code path..
TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0);
AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
auto readback_texture =
g_gfx->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config);
if (!readback_texture)

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@ -82,7 +82,7 @@ bool FrameDumper::CheckFrameDumpRenderTexture(u32 target_width, u32 target_heigh
m_frame_dump_render_texture.reset();
m_frame_dump_render_texture = g_gfx->CreateTexture(
TextureConfig(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8,
AbstractTextureFlag_RenderTarget),
AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray),
"Frame dump render texture");
if (!m_frame_dump_render_texture)
{
@ -102,9 +102,10 @@ bool FrameDumper::CheckFrameDumpReadbackTexture(u32 target_width, u32 target_hei
return true;
rbtex.reset();
rbtex = g_gfx->CreateStagingTexture(
StagingTextureType::Readback,
TextureConfig(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0));
rbtex = g_gfx->CreateStagingTexture(StagingTextureType::Readback,
TextureConfig(target_width, target_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray));
if (!rbtex)
return false;

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@ -152,13 +152,15 @@ static u32 CalculateEFBLayers()
TextureConfig FramebufferManager::GetEFBColorTextureConfig(u32 width, u32 height)
{
return TextureConfig(width, height, 1, CalculateEFBLayers(), g_ActiveConfig.iMultisamples,
GetEFBColorFormat(), AbstractTextureFlag_RenderTarget);
GetEFBColorFormat(), AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
}
TextureConfig FramebufferManager::GetEFBDepthTextureConfig(u32 width, u32 height)
{
return TextureConfig(width, height, 1, CalculateEFBLayers(), g_ActiveConfig.iMultisamples,
GetEFBDepthFormat(), AbstractTextureFlag_RenderTarget);
GetEFBDepthFormat(), AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
}
FramebufferState FramebufferManager::GetEFBFramebufferState() const
@ -254,7 +256,8 @@ bool FramebufferManager::CreateEFBFramebuffer()
flags |= AbstractTextureFlag_RenderTarget;
m_efb_resolve_color_texture = g_gfx->CreateTexture(
TextureConfig(efb_color_texture_config.width, efb_color_texture_config.height, 1,
efb_color_texture_config.layers, 1, efb_color_texture_config.format, flags),
efb_color_texture_config.layers, 1, efb_color_texture_config.format, flags,
AbstractTextureType::Texture_2DArray),
"EFB color resolve texture");
if (!m_efb_resolve_color_texture)
return false;
@ -274,7 +277,7 @@ bool FramebufferManager::CreateEFBFramebuffer()
m_efb_depth_resolve_texture = g_gfx->CreateTexture(
TextureConfig(efb_depth_texture_config.width, efb_depth_texture_config.height, 1,
efb_depth_texture_config.layers, 1, GetEFBDepthCopyFormat(),
AbstractTextureFlag_RenderTarget),
AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray),
"EFB depth resolve texture");
if (!m_efb_depth_resolve_texture)
return false;
@ -695,7 +698,8 @@ bool FramebufferManager::CreateReadbackFramebuffer()
{
const TextureConfig color_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget);
1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_efb_color_cache.texture = g_gfx->CreateTexture(color_config, "EFB color cache");
if (!m_efb_color_cache.texture)
return false;
@ -717,7 +721,8 @@ bool FramebufferManager::CreateReadbackFramebuffer()
const TextureConfig depth_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
1, 1, GetEFBDepthCopyFormat(),
AbstractTextureFlag_RenderTarget);
AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_efb_depth_cache.texture = g_gfx->CreateTexture(depth_config, "EFB depth cache");
if (!m_efb_depth_cache.texture)
return false;
@ -729,12 +734,14 @@ bool FramebufferManager::CreateReadbackFramebuffer()
}
// Staging texture use the full EFB dimensions, as this is the buffer for the whole cache.
m_efb_color_cache.readback_texture = g_gfx->CreateStagingTexture(
StagingTextureType::Mutable,
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(), 0));
m_efb_color_cache.readback_texture =
g_gfx->CreateStagingTexture(StagingTextureType::Mutable,
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(),
0, AbstractTextureType::Texture_2DArray));
m_efb_depth_cache.readback_texture = g_gfx->CreateStagingTexture(
StagingTextureType::Mutable,
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBDepthCopyFormat(), 0));
TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBDepthCopyFormat(), 0,
AbstractTextureType::Texture_2DArray));
if (!m_efb_color_cache.readback_texture || !m_efb_depth_cache.readback_texture)
return false;
@ -1116,14 +1123,15 @@ void FramebufferManager::DoSaveState(PointerWrap& p)
AbstractTexture* depth_texture = ResolveEFBDepthTexture(m_efb_depth_texture->GetRect(), true);
// We don't want to save these as rendertarget textures, just the data itself when deserializing.
const TextureConfig color_texture_config(color_texture->GetWidth(), color_texture->GetHeight(),
color_texture->GetLevels(), color_texture->GetLayers(),
1, GetEFBColorFormat(), 0);
const TextureConfig color_texture_config(
color_texture->GetWidth(), color_texture->GetHeight(), color_texture->GetLevels(),
color_texture->GetLayers(), 1, GetEFBColorFormat(), 0, AbstractTextureType::Texture_2DArray);
g_texture_cache->SerializeTexture(color_texture, color_texture_config, p);
const TextureConfig depth_texture_config(depth_texture->GetWidth(), depth_texture->GetHeight(),
depth_texture->GetLevels(), depth_texture->GetLayers(),
1, GetEFBDepthCopyFormat(), 0);
1, GetEFBDepthCopyFormat(), 0,
AbstractTextureType::Texture_2DArray);
g_texture_cache->SerializeTexture(depth_texture, depth_texture_config, p);
}

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@ -90,7 +90,8 @@ static float DrawMessage(int index, Message& msg, const ImVec2& position, int ti
{
const u32 width = msg.icon->width;
const u32 height = msg.icon->height;
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
msg.texture = g_gfx->CreateTexture(tex_config);
if (msg.texture)
{

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@ -77,7 +77,8 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
io.Fonts->GetTexDataAsRGBA32(&font_tex_pixels, &font_tex_width, &font_tex_height);
TextureConfig font_tex_config(font_tex_width, font_tex_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0);
AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
std::unique_ptr<AbstractTexture> font_tex =
g_gfx->CreateTexture(font_tex_config, "ImGui font texture");
if (!font_tex)
@ -362,7 +363,8 @@ void OnScreenUI::DrawChallenges()
continue;
const u32 width = icon->width;
const u32 height = icon->height;
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0);
TextureConfig tex_config(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
auto res = m_challenge_texture_map.insert_or_assign(name, g_gfx->CreateTexture(tex_config));
res.first->second->Load(0, width, height, width, icon->rgba_data.data(),
sizeof(u32) * width * height);

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@ -530,7 +530,8 @@ void PostProcessing::BlitFromTexture(const MathUtil::Rectangle<int>& dst,
{
const TextureConfig intermediary_color_texture_config(
target_width, target_height, 1, target_layers, src_tex->GetSamples(),
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget);
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_intermediary_color_texture = g_gfx->CreateTexture(intermediary_color_texture_config,
"Intermediary post process texture");

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@ -415,7 +415,8 @@ void TextureCacheBase::ScaleTextureCacheEntryTo(RcTcacheEntry& entry, u32 new_wi
}
const TextureConfig newconfig(new_width, new_height, 1, entry->GetNumLayers(), 1,
AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget);
AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
std::optional<TexPoolEntry> new_texture = AllocateTexture(newconfig);
if (!new_texture)
{
@ -445,7 +446,8 @@ bool TextureCacheBase::CheckReadbackTexture(u32 width, u32 height, AbstractTextu
return true;
}
TextureConfig staging_config(std::max(width, 128u), std::max(height, 128u), 1, 1, 1, format, 0);
TextureConfig staging_config(std::max(width, 128u), std::max(height, 128u), 1, 1, 1, format, 0,
AbstractTextureType::Texture_2DArray);
m_readback_texture.reset();
m_readback_texture = g_gfx->CreateStagingTexture(StagingTextureType::Readback, staging_config);
return m_readback_texture != nullptr;
@ -1680,7 +1682,8 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const u32 texLevels = no_mips ? 1 : (u32)calculate_max_levels();
const auto& first_level = assets_data[0]->m_texture.m_slices[0].m_levels[0];
const TextureConfig config(first_level.width, first_level.height, texLevels,
static_cast<u32>(assets_data.size()), 1, first_level.format, 0);
static_cast<u32>(assets_data.size()), 1, first_level.format, 0,
AbstractTextureType::Texture_2DArray);
entry = AllocateCacheEntry(config);
if (!entry) [[unlikely]]
return entry;
@ -1710,7 +1713,8 @@ RcTcacheEntry TextureCacheBase::CreateTextureEntry(
const u32 width = texture_info.GetRawWidth();
const u32 height = texture_info.GetRawHeight();
const TextureConfig config(width, height, texLevels, 1, 1, AbstractTextureFormat::RGBA8, 0);
const TextureConfig config(width, height, texLevels, 1, 1, AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
entry = AllocateCacheEntry(config);
if (!entry) [[unlikely]]
return entry;
@ -1896,7 +1900,8 @@ RcTcacheEntry TextureCacheBase::GetXFBTexture(u32 address, u32 width, u32 height
// Create a new VRAM texture, and fill it with the data from guest RAM.
entry = AllocateCacheEntry(TextureConfig(width, height, 1, 1, 1, AbstractTextureFormat::RGBA8,
AbstractTextureFlag_RenderTarget));
AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray));
// Compute total texture size. XFB textures aren't tiled, so this is simple.
const u32 total_size = height * stride;
@ -2357,7 +2362,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(
{
// create the texture
const TextureConfig config(scaled_tex_w, scaled_tex_h, 1, g_framebuffer_manager->GetEFBLayers(),
1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget);
1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
entry = AllocateCacheEntry(config);
if (entry)
{
@ -2842,7 +2848,8 @@ void TextureCacheBase::ReleaseToPool(TCacheEntry* entry)
bool TextureCacheBase::CreateUtilityTextures()
{
constexpr TextureConfig encoding_texture_config(
EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget);
EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_efb_encoding_texture = g_gfx->CreateTexture(encoding_texture_config, "EFB encoding texture");
if (!m_efb_encoding_texture)
return false;
@ -2854,7 +2861,8 @@ bool TextureCacheBase::CreateUtilityTextures()
if (g_ActiveConfig.backend_info.bSupportsGPUTextureDecoding)
{
constexpr TextureConfig decoding_texture_config(
1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage);
1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage,
AbstractTextureType::Texture_2DArray);
m_decoding_texture =
g_gfx->CreateTexture(decoding_texture_config, "GPU texture decoding texture");
if (!m_decoding_texture)

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@ -39,16 +39,22 @@ enum AbstractTextureFlag : u32
{
AbstractTextureFlag_RenderTarget = (1 << 0), // Texture is used as a framebuffer.
AbstractTextureFlag_ComputeImage = (1 << 1), // Texture is used as a compute image.
AbstractTextureFlag_CubeMap = (1 << 2), // Texture is used as a cube map.
};
enum class AbstractTextureType
{
Texture_2DArray, // Used as a 2D texture array
Texture_2D, // Used as a normal 2D texture
Texture_CubeMap, // Used as a cube map texture
};
struct TextureConfig
{
constexpr TextureConfig() = default;
constexpr TextureConfig(u32 width_, u32 height_, u32 levels_, u32 layers_, u32 samples_,
AbstractTextureFormat format_, u32 flags_)
AbstractTextureFormat format_, u32 flags_, AbstractTextureType type_)
: width(width_), height(height_), levels(levels_), layers(layers_), samples(samples_),
format(format_), flags(flags_)
format(format_), flags(flags_), type(type_)
{
}
@ -62,7 +68,6 @@ struct TextureConfig
bool IsMultisampled() const { return samples > 1; }
bool IsRenderTarget() const { return (flags & AbstractTextureFlag_RenderTarget) != 0; }
bool IsComputeImage() const { return (flags & AbstractTextureFlag_ComputeImage) != 0; }
bool IsCubeMap() const { return (flags & AbstractTextureFlag_CubeMap) != 0; }
u32 width = 0;
u32 height = 0;
@ -71,6 +76,7 @@ struct TextureConfig
u32 samples = 1;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 flags = 0;
AbstractTextureType type = AbstractTextureType::Texture_2DArray;
};
namespace std