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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
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@ -82,7 +82,7 @@ bool FrameDumper::CheckFrameDumpRenderTexture(u32 target_width, u32 target_heigh
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m_frame_dump_render_texture.reset();
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m_frame_dump_render_texture = g_gfx->CreateTexture(
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TextureConfig(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8,
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AbstractTextureFlag_RenderTarget),
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AbstractTextureFlag_RenderTarget, AbstractTextureType::Texture_2DArray),
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"Frame dump render texture");
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if (!m_frame_dump_render_texture)
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{
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@ -102,9 +102,10 @@ bool FrameDumper::CheckFrameDumpReadbackTexture(u32 target_width, u32 target_hei
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return true;
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rbtex.reset();
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rbtex = g_gfx->CreateStagingTexture(
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StagingTextureType::Readback,
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TextureConfig(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, 0));
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rbtex = g_gfx->CreateStagingTexture(StagingTextureType::Readback,
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TextureConfig(target_width, target_height, 1, 1, 1,
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AbstractTextureFormat::RGBA8, 0,
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AbstractTextureType::Texture_2DArray));
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if (!rbtex)
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return false;
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