Remove support for EGL under X11

Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
This commit is contained in:
Jasper St. Pierre
2014-08-05 20:45:18 -04:00
parent 8bd4b9d2f9
commit 12f073c56b
8 changed files with 14 additions and 230 deletions

View File

@ -73,11 +73,7 @@ set(ANDROID_SRCS Android/ButtonManager.cpp
MainAndroid.cpp)
if(USE_EGL)
set(SRCS ${SRCS} GLInterface/Platform.cpp
GLInterface/EGL.cpp)
if(USE_X11)
set(SRCS ${SRCS} GLInterface/X11_Util.cpp)
endif()
set(SRCS ${SRCS} GLInterface/EGL.cpp)
else()
if(WIN32)
set(SRCS ${SRCS} GLInterface/WGL.cpp)
@ -86,7 +82,6 @@ else()
else()
set(SRCS ${SRCS} GLInterface/GLX.cpp
GLInterface/X11_Util.cpp)
endif()
endif()
set(SRCS ${SRCS} GLInterface/GLInterface.cpp)