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Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add back support for EGL/X11 or EGL/Wayland, but it will have to be architected differently.
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@ -73,11 +73,7 @@ set(ANDROID_SRCS Android/ButtonManager.cpp
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MainAndroid.cpp)
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if(USE_EGL)
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set(SRCS ${SRCS} GLInterface/Platform.cpp
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GLInterface/EGL.cpp)
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if(USE_X11)
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set(SRCS ${SRCS} GLInterface/X11_Util.cpp)
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endif()
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set(SRCS ${SRCS} GLInterface/EGL.cpp)
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else()
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if(WIN32)
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set(SRCS ${SRCS} GLInterface/WGL.cpp)
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@ -86,7 +82,6 @@ else()
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else()
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set(SRCS ${SRCS} GLInterface/GLX.cpp
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GLInterface/X11_Util.cpp)
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endif()
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endif()
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set(SRCS ${SRCS} GLInterface/GLInterface.cpp)
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