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Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add back support for EGL/X11 or EGL/Wayland, but it will have to be architected differently.
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@ -9,21 +9,6 @@
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#if USE_EGL
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class cXInterface
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{
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private:
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void XEventThread();
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public:
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bool ServerConnect(void);
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bool Initialize(void *config, void *window_handle);
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void *EGLGetDisplay(void);
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void *CreateWindow(void);
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void DestroyWindow(void);
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void UpdateFPSDisplay(const std::string& text);
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void SwapBuffers();
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};
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#else
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class cX11Window
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{
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private:
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@ -32,4 +17,3 @@ public:
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void CreateXWindow(void);
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void DestroyXWindow(void);
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};
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#endif
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