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Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add back support for EGL/X11 or EGL/Wayland, but it will have to be architected differently.
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@ -29,10 +29,6 @@
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#include "DolphinWX/X11Utils.h"
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#endif
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#ifdef USE_EGL
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#include "DolphinWX/GLInterface/GLInterface.h"
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#endif
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#ifdef __APPLE__
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#import <Cocoa/Cocoa.h>
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#endif
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