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VideoCommon: always enable efb copy
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@ -90,11 +90,8 @@ void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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if (g_ActiveConfig.bEFBCopyEnable)
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{
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TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
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srcRect, isIntensity, scaleByHalf);
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}
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TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
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srcRect, isIntensity, scaleByHalf);
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}
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/* Explanation of the magic behind ClearScreen:
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