Merge pull request #5853 from leoetlino/onionconfig-fix

Config: Fix the loader Load() being called twice
This commit is contained in:
Leo Lam
2017-07-31 22:43:32 +08:00
committed by GitHub
4 changed files with 4 additions and 17 deletions

View File

@ -244,8 +244,8 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
std::string game_id = SConfig::GetInstance().GetGameID();
u16 revision = SConfig::GetInstance().GetRevision();
Config::AddLoadLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
Config::AddLoadLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
IniFile game_ini = StartUp.LoadGameIni();
@ -357,7 +357,7 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
if (NetPlay::IsNetPlayRunning())
{
Config::AddLoadLayer(ConfigLoaders::GenerateNetPlayConfigLoader(g_NetPlaySettings));
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(g_NetPlaySettings));
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats;
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;