videoconfig: add BBoxPreferStencilImplementation

@JMC47 requested this to be able to do performance comparisons.
This commit is contained in:
Michael Maltese
2017-03-10 00:07:49 -08:00
parent 53224d41d0
commit 134317e07f
5 changed files with 18 additions and 11 deletions

View File

@ -171,8 +171,7 @@ PixelShaderUid GetPixelShaderUid()
uid_data->genMode_numtevstages = bpmem.genMode.numtevstages;
uid_data->genMode_numtexgens = bpmem.genMode.numtexgens;
uid_data->per_pixel_lighting = g_ActiveConfig.bEnablePixelLighting;
uid_data->bounding_box = g_ActiveConfig.backend_info.bSupportsBBox &&
g_ActiveConfig.backend_info.bSupportsFragmentStoresAndAtomics &&
uid_data->bounding_box = g_ActiveConfig.BBoxUseFragmentShaderImplementation() &&
g_ActiveConfig.bBBoxEnable && BoundingBox::active;
uid_data->rgba6_format =
bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24 && !g_ActiveConfig.bForceTrueColor;

View File

@ -119,6 +119,7 @@ void VideoConfig::Load(const std::string& ini_file)
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Get("EFBAccessEnable", &bEFBAccessEnable, true);
hacks->Get("BBoxEnable", &bBBoxEnable, false);
hacks->Get("BBoxPreferStencilImplementation", &bBBoxPreferStencilImplementation, false);
hacks->Get("ForceProgressive", &bForceProgressive, true);
hacks->Get("EFBToTextureEnable", &bSkipEFBCopyToRam, true);
hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
@ -342,6 +343,7 @@ void VideoConfig::Save(const std::string& ini_file)
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);
hacks->Set("BBoxEnable", bBBoxEnable);
hacks->Set("BBoxPreferStencilImplementation", bBBoxPreferStencilImplementation);
hacks->Set("ForceProgressive", bForceProgressive);
hacks->Set("EFBToTextureEnable", bSkipEFBCopyToRam);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);

View File

@ -114,6 +114,7 @@ struct VideoConfig final
bool bEFBAccessEnable;
bool bPerfQueriesEnable;
bool bBBoxEnable;
bool bBBoxPreferStencilImplementation; // OpenGL-only, to see how slow it is compared to SSBOs
bool bForceProgressive;
bool bEFBEmulateFormatChanges;
@ -203,6 +204,12 @@ struct VideoConfig final
{
return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
}
bool BBoxUseFragmentShaderImplementation() const
{
if (backend_info.api_type == APIType::OpenGL && bBBoxPreferStencilImplementation)
return false;
return backend_info.bSupportsBBox && backend_info.bSupportsFragmentStoresAndAtomics;
}
};
extern VideoConfig g_Config;