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Refactoring and cleanup of GLInterface (now GLContext)
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@ -121,7 +121,7 @@
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<ClInclude Include="GL\GLExtensions\NV_depth_buffer_float.h" />
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<ClInclude Include="GL\GLExtensions\NV_occlusion_query_samples.h" />
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<ClInclude Include="GL\GLExtensions\NV_primitive_restart.h" />
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<ClInclude Include="GL\GLInterfaceBase.h" />
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<ClInclude Include="GL\GLContext.h" />
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<ClInclude Include="GL\GLInterface\WGL.h" />
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<ClInclude Include="GL\GLUtil.h" />
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<ClInclude Include="FloatUtils.h" />
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@ -189,7 +189,7 @@
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<ClCompile Include="FloatUtils.cpp" />
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<ClCompile Include="GekkoDisassembler.cpp" />
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<ClCompile Include="GL\GLExtensions\GLExtensions.cpp" />
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<ClCompile Include="GL\GLInterface\GLInterface.cpp" />
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<ClCompile Include="GL\GLContext.cpp" />
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<ClCompile Include="GL\GLInterface\WGL.cpp" />
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<ClCompile Include="GL\GLUtil.cpp" />
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<ClCompile Include="Hash.cpp" />
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@ -255,4 +255,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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