Refactoring and cleanup of GLInterface (now GLContext)

This commit is contained in:
Stenzek
2018-10-03 23:02:45 +10:00
parent 74b82bab3b
commit 134d967be2
39 changed files with 741 additions and 690 deletions

View File

@ -9,44 +9,46 @@
#include <string>
#include <vector>
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLContext.h"
class cInterfaceEGL : public cInterfaceBase
class GLContextEGL : public GLContext
{
private:
EGLConfig m_config;
bool m_has_handle;
EGLNativeWindowType m_host_window;
bool m_supports_surfaceless = false;
std::vector<int> m_attribs;
public:
virtual ~GLContextEGL();
bool IsHeadless() const override;
std::unique_ptr<GLContext> CreateSharedContext() override;
virtual void Shutdown() override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void UpdateSurface(void* window_handle) override;
void Swap() override;
void SwapInterval(int interval) override;
void* GetFuncAddress(const std::string& name) override;
protected:
virtual EGLDisplay OpenEGLDisplay();
virtual EGLNativeWindowType GetEGLNativeWindow(EGLConfig config);
bool Initialize(void* window_handle, bool stereo, bool core) override;
bool Initialize(GLContext* main_context) override;
bool CreateWindowSurface();
void DestroyWindowSurface();
void DetectMode(bool has_handle);
protected:
void DetectMode();
EGLSurface egl_surf;
EGLContext egl_ctx;
EGLDisplay egl_dpy;
void* m_host_window = nullptr;
virtual EGLDisplay OpenDisplay() { return eglGetDisplay(EGL_DEFAULT_DISPLAY); }
virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
{
return (EGLNativeWindowType)EGL_DEFAULT_DISPLAY;
}
virtual void ShutdownPlatform() {}
EGLConfig m_config;
bool m_supports_surfaceless = false;
std::vector<int> m_attribs;
public:
void Swap() override;
void SwapInterval(int interval) override;
void SetMode(GLInterfaceMode mode) override { s_opengl_mode = mode; }
void* GetFuncAddress(const std::string& name) override;
bool Create(void* window_handle, bool stereo, bool core) override;
bool Create(cInterfaceBase* main_context) override;
bool MakeCurrent() override;
bool ClearCurrent() override;
void Shutdown() override;
void UpdateHandle(void* window_handle) override;
void UpdateSurface() override;
std::unique_ptr<cInterfaceBase> CreateSharedContext() override;
EGLSurface m_egl_surface;
EGLContext m_egl_context;
EGLDisplay m_egl_display;
};