mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Refactoring and cleanup of GLInterface (now GLContext)
This commit is contained in:
@ -9,7 +9,7 @@
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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@ -414,7 +414,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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glBindBuffer(GL_ARRAY_BUFFER,
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static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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if (!g_main_gl_context->IsGLES())
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glEnable(GL_PROGRAM_POINT_SIZE);
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}
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@ -4,7 +4,6 @@
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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@ -6,7 +6,7 @@
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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@ -17,11 +17,10 @@ namespace OGL
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{
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std::unique_ptr<PerfQueryBase> GetPerfQuery()
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{
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 &&
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GLExtensions::Supports("GL_NV_occlusion_query_samples"))
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if (g_main_gl_context->IsGLES() && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
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return std::make_unique<PerfQueryGLESNV>();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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if (g_main_gl_context->IsGLES())
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return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
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return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
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@ -266,4 +265,4 @@ void PerfQueryGLESNV::FlushResults()
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FlushOne();
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}
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} // namespace
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} // namespace OGL
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@ -12,7 +12,7 @@
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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@ -805,7 +805,7 @@ void ProgramShaderCache::CreateHeader()
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bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
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{
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std::unique_ptr<cInterfaceBase> context = GLInterface->CreateSharedContext();
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std::unique_ptr<GLContext> context = g_main_gl_context->CreateSharedContext();
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if (!context)
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{
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PanicAlert("Failed to create shared context for shader compiling.");
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@ -818,7 +818,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
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bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
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{
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cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
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GLContext* context = static_cast<GLContext*>(param);
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if (!context->MakeCurrent())
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return false;
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@ -831,7 +831,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
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void SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param)
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{
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cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
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GLContext* context = static_cast<GLContext*>(param);
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context->ClearCurrent();
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delete context;
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}
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@ -16,7 +16,7 @@
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#include "Common/Assert.h"
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#include "Common/Atomic.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MathUtil.h"
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@ -354,8 +354,8 @@ static void InitDriverInfo()
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// Init functions
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Renderer::Renderer()
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: ::Renderer(static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u)))
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: ::Renderer(static_cast<int>(std::max(g_main_gl_context->GetBackBufferWidth(), 1u)),
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static_cast<int>(std::max(g_main_gl_context->GetBackBufferHeight(), 1u)))
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{
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bool bSuccess = true;
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@ -365,7 +365,7 @@ Renderer::Renderer()
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InitDriverInfo();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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if (!g_main_gl_context->IsGLES())
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{
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if (!GLExtensions::Supports("GL_ARB_framebuffer_object"))
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{
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@ -500,7 +500,7 @@ Renderer::Renderer()
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g_Config.backend_info.bSupportsBPTCTextures =
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GLExtensions::Supports("GL_ARB_texture_compression_bptc");
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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if (g_main_gl_context->IsGLES())
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{
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g_ogl_config.SupportedESPointSize =
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GLExtensions::Supports("GL_OES_geometry_point_size") ?
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@ -730,10 +730,9 @@ Renderer::Renderer()
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if (!g_ogl_config.bSupportsGLBufferStorage && !g_ogl_config.bSupportsGLPinnedMemory)
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{
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OSD::AddMessage(
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StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
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GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 ? "EXT" : "ARB"),
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60000);
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OSD::AddMessage(StringFromFormat("Your OpenGL driver does not support %s_buffer_storage.",
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g_main_gl_context->IsGLES() ? "EXT" : "ARB"),
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60000);
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OSD::AddMessage("This device's performance will be terrible.", 60000);
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OSD::AddMessage("Please ask your device vendor for an updated OpenGL driver.", 60000);
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}
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@ -761,7 +760,7 @@ Renderer::Renderer()
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// Handle VSync on/off
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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GLInterface->SwapInterval(s_vsync);
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g_main_gl_context->SwapInterval(s_vsync);
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// Because of the fixed framebuffer size we need to disable the resolution
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// options while running
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@ -1044,7 +1043,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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if (g_main_gl_context->IsGLES())
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// XXX: Swap colours
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glReadPixels(targetPixelRc.left, targetPixelRc.bottom, targetPixelRcWidth,
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targetPixelRcHeight, GL_RGBA, GL_UNSIGNED_BYTE, colorMap.get());
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@ -1351,7 +1350,7 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
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GL_XOR, GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE,
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GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET};
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if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
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if (g_main_gl_context->IsGLES())
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{
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// Logic ops aren't available in GLES3
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}
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@ -1421,7 +1420,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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OSD::DrawMessages();
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// Swap the back and front buffers, presenting the image.
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GLInterface->Swap();
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g_main_gl_context->Swap();
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}
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else
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{
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@ -1466,7 +1465,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region
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{
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s_vsync = g_ActiveConfig.IsVSync();
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VSYNC))
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GLInterface->SwapInterval(s_vsync);
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g_main_gl_context->SwapInterval(s_vsync);
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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@ -1502,12 +1501,11 @@ void Renderer::CheckForSurfaceChange()
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m_surface_handle = m_new_surface_handle;
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m_new_surface_handle = nullptr;
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GLInterface->UpdateHandle(m_surface_handle);
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GLInterface->UpdateSurface();
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g_main_gl_context->UpdateSurface(m_surface_handle);
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// With a surface change, the window likely has new dimensions.
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m_backbuffer_width = GLInterface->GetBackBufferWidth();
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m_backbuffer_height = GLInterface->GetBackBufferHeight();
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m_backbuffer_width = g_main_gl_context->GetBackBufferWidth();
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m_backbuffer_height = g_main_gl_context->GetBackBufferHeight();
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}
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void Renderer::CheckForSurfaceResize()
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@ -1515,7 +1513,7 @@ void Renderer::CheckForSurfaceResize()
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if (!m_surface_resized.TestAndClear())
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return;
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GLInterface->Update();
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g_main_gl_context->Update();
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m_backbuffer_width = m_new_backbuffer_width;
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m_backbuffer_height = m_new_backbuffer_height;
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}
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@ -1538,7 +1536,7 @@ void Renderer::ResetAPIState()
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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if (!g_main_gl_context->IsGLES())
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glDisable(GL_COLOR_LOGIC_OP);
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if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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{
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@ -1717,4 +1715,4 @@ std::unique_ptr<VideoCommon::AsyncShaderCompiler> Renderer::CreateAsyncShaderCom
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{
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return std::make_unique<SharedContextAsyncShaderCompiler>();
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}
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}
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} // namespace OGL
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@ -7,7 +7,7 @@
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "VideoCommon/SamplerCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -99,7 +99,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params)
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glSamplerParameterf(sampler_id, GL_TEXTURE_MIN_LOD, params.min_lod / 16.f);
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glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f);
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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if (!g_main_gl_context->IsGLES())
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glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f);
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if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso)
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@ -117,4 +117,4 @@ void SamplerCache::Clear()
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p.second = 0;
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m_cache.clear();
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}
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}
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} // namespace OGL
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@ -10,7 +10,6 @@
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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@ -39,7 +39,7 @@ Make AA apply instantly during gameplay if possible
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#include <vector>
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#include "Common/Common.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/MsgHandler.h"
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@ -66,7 +66,7 @@ std::string VideoBackend::GetName() const
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std::string VideoBackend::GetDisplayName() const
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{
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if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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if (g_main_gl_context && g_main_gl_context->GetMode() == GLContext::Mode::OpenGLES)
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return _trans("OpenGL ES");
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else
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return _trans("OpenGL");
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@ -161,12 +161,12 @@ bool VideoBackend::Initialize(void* window_handle)
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{
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InitializeShared();
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GLUtil::InitInterface();
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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if (!GLInterface->Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer))
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g_main_gl_context =
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GLContext::Create(window_handle, g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer);
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if (!g_main_gl_context)
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return false;
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GLInterface->MakeCurrent();
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g_main_gl_context->MakeCurrent();
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if (!InitializeGLExtensions() || !FillBackendInfo())
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return false;
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@ -196,9 +196,9 @@ void VideoBackend::Shutdown()
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_renderer.reset();
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GLInterface->ClearCurrent();
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GLInterface->Shutdown();
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GLInterface.reset();
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g_main_gl_context->ClearCurrent();
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g_main_gl_context->Shutdown();
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g_main_gl_context.reset();
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ShutdownShared();
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}
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}
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} // namespace OGL
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@ -4,7 +4,7 @@
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#include <memory>
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/Logging/Log.h"
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@ -15,9 +15,8 @@ std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
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void SWOGLWindow::Init(void* window_handle)
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{
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GLUtil::InitInterface();
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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if (!GLInterface->Create(window_handle))
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g_main_gl_context = GLContext::Create(window_handle);
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if (!g_main_gl_context)
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{
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ERROR_LOG(VIDEO, "GLInterface::Create failed.");
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}
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@ -27,8 +26,8 @@ void SWOGLWindow::Init(void* window_handle)
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void SWOGLWindow::Shutdown()
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{
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GLInterface->Shutdown();
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GLInterface.reset();
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g_main_gl_context->Shutdown();
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g_main_gl_context.reset();
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s_instance.reset();
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}
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@ -66,10 +65,9 @@ void SWOGLWindow::Prepare()
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" TexCoord = vec2(rawpos.x, -rawpos.y);\n"
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"}\n";
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std::string header = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL ?
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"#version 140\n" :
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"#version 300 es\n"
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"precision highp float;\n";
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std::string header = g_main_gl_context->IsGLES() ? "#version 300 es\n"
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"precision highp float;\n" :
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"#version 140\n";
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m_image_program = GLUtil::CompileProgram(header + vertex_shader, header + frag_shader);
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@ -93,10 +91,10 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
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void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
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{
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SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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g_main_gl_context->Update(); // just updates the render window position and the backbuffer size
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GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
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GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight();
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GLsizei glWidth = (GLsizei)g_main_gl_context->GetBackBufferWidth();
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GLsizei glHeight = (GLsizei)g_main_gl_context->GetBackBufferHeight();
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glViewport(0, 0, glWidth, glHeight);
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@ -123,10 +121,5 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_regi
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// }
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m_text.clear();
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GLInterface->Swap();
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}
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int SWOGLWindow::PeekMessages()
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{
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return GLInterface->PeekMessages();
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g_main_gl_context->Swap();
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}
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@ -26,8 +26,6 @@ public:
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// Image to show, will be swapped immediately
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void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region);
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int PeekMessages();
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static std::unique_ptr<SWOGLWindow> s_instance;
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private:
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@ -9,7 +9,7 @@
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/DebugUtil.h"
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@ -88,7 +88,7 @@ bool VideoSoftware::Initialize(void* window_handle)
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Rasterizer::Init();
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DebugUtil::Init();
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GLInterface->MakeCurrent();
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g_main_gl_context->MakeCurrent();
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SWOGLWindow::s_instance->Prepare();
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g_renderer = std::make_unique<SWRenderer>();
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@ -116,4 +116,4 @@ void VideoSoftware::Shutdown()
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g_renderer.reset();
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ShutdownShared();
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}
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}
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} // namespace SW
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