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Refactoring and cleanup of GLInterface (now GLContext)
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@ -6,7 +6,7 @@
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLContext.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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@ -17,11 +17,10 @@ namespace OGL
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{
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std::unique_ptr<PerfQueryBase> GetPerfQuery()
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{
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3 &&
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GLExtensions::Supports("GL_NV_occlusion_query_samples"))
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if (g_main_gl_context->IsGLES() && GLExtensions::Supports("GL_NV_occlusion_query_samples"))
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return std::make_unique<PerfQueryGLESNV>();
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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if (g_main_gl_context->IsGLES())
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return std::make_unique<PerfQueryGL>(GL_ANY_SAMPLES_PASSED);
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return std::make_unique<PerfQueryGL>(GL_SAMPLES_PASSED);
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@ -266,4 +265,4 @@ void PerfQueryGLESNV::FlushResults()
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FlushOne();
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}
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} // namespace
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} // namespace OGL
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