Refactoring and cleanup of GLInterface (now GLContext)

This commit is contained in:
Stenzek
2018-10-03 23:02:45 +10:00
parent 74b82bab3b
commit 134d967be2
39 changed files with 741 additions and 690 deletions

View File

@ -4,7 +4,7 @@
#include <memory>
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLContext.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/Log.h"
@ -15,9 +15,8 @@ std::unique_ptr<SWOGLWindow> SWOGLWindow::s_instance;
void SWOGLWindow::Init(void* window_handle)
{
GLUtil::InitInterface();
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
if (!GLInterface->Create(window_handle))
g_main_gl_context = GLContext::Create(window_handle);
if (!g_main_gl_context)
{
ERROR_LOG(VIDEO, "GLInterface::Create failed.");
}
@ -27,8 +26,8 @@ void SWOGLWindow::Init(void* window_handle)
void SWOGLWindow::Shutdown()
{
GLInterface->Shutdown();
GLInterface.reset();
g_main_gl_context->Shutdown();
g_main_gl_context.reset();
s_instance.reset();
}
@ -66,10 +65,9 @@ void SWOGLWindow::Prepare()
" TexCoord = vec2(rawpos.x, -rawpos.y);\n"
"}\n";
std::string header = GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL ?
"#version 140\n" :
"#version 300 es\n"
"precision highp float;\n";
std::string header = g_main_gl_context->IsGLES() ? "#version 300 es\n"
"precision highp float;\n" :
"#version 140\n";
m_image_program = GLUtil::CompileProgram(header + vertex_shader, header + frag_shader);
@ -93,10 +91,10 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color)
void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region)
{
SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image);
GLInterface->Update(); // just updates the render window position and the backbuffer size
g_main_gl_context->Update(); // just updates the render window position and the backbuffer size
GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight();
GLsizei glWidth = (GLsizei)g_main_gl_context->GetBackBufferWidth();
GLsizei glHeight = (GLsizei)g_main_gl_context->GetBackBufferHeight();
glViewport(0, 0, glWidth, glHeight);
@ -123,10 +121,5 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_regi
// }
m_text.clear();
GLInterface->Swap();
}
int SWOGLWindow::PeekMessages()
{
return GLInterface->PeekMessages();
g_main_gl_context->Swap();
}