Video backends: mass-replace "xfregs" with "xfmem".

This commit is contained in:
magumagu
2014-04-27 11:59:04 -07:00
parent 8f5342c442
commit 1357277f40
24 changed files with 179 additions and 178 deletions

View File

@ -487,16 +487,16 @@ void Renderer::SetViewport()
// [5] = 16777215 * farz
// D3D crashes for zero viewports
if (xfregs.viewport.wd == 0 || xfregs.viewport.ht == 0)
if (xfmem.viewport.wd == 0 || xfmem.viewport.ht == 0)
return;
int scissorXOff = bpmem.scissorOffset.x * 2;
int scissorYOff = bpmem.scissorOffset.y * 2;
float X = Renderer::EFBToScaledXf(xfregs.viewport.xOrig - xfregs.viewport.wd - scissorXOff);
float Y = Renderer::EFBToScaledYf(xfregs.viewport.yOrig + xfregs.viewport.ht - scissorYOff);
float Wd = Renderer::EFBToScaledXf(2.0f * xfregs.viewport.wd);
float Ht = Renderer::EFBToScaledYf(-2.0f * xfregs.viewport.ht);
float X = Renderer::EFBToScaledXf(xfmem.viewport.xOrig - xfmem.viewport.wd - scissorXOff);
float Y = Renderer::EFBToScaledYf(xfmem.viewport.yOrig + xfmem.viewport.ht - scissorYOff);
float Wd = Renderer::EFBToScaledXf(2.0f * xfmem.viewport.wd);
float Ht = Renderer::EFBToScaledYf(-2.0f * xfmem.viewport.ht);
if (Wd < 0.0f)
{
X += Wd;
@ -516,8 +516,8 @@ void Renderer::SetViewport()
// Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
0.f, // (xfregs.viewport.farZ - xfregs.viewport.zRange) / 16777216.0f;
1.f); // xfregs.viewport.farZ / 16777216.0f;
0.f, // (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f;
1.f); // xfmem.viewport.farZ / 16777216.0f;
D3D::context->RSSetViewports(1, &vp);
}