Video backends: mass-replace "xfregs" with "xfmem".

This commit is contained in:
magumagu
2014-04-27 11:59:04 -07:00
parent 8f5342c442
commit 1357277f40
24 changed files with 179 additions and 178 deletions

View File

@ -67,8 +67,8 @@ namespace Clipper
void SetViewOffset()
{
m_ViewOffset[0] = xfregs.viewport.xOrig - 342;
m_ViewOffset[1] = xfregs.viewport.yOrig - 342;
m_ViewOffset[0] = xfmem.viewport.xOrig - 342;
m_ViewOffset[1] = xfmem.viewport.yOrig - 342;
}
@ -430,9 +430,9 @@ namespace Clipper
Vec3 &screen = vertex->screenPosition;
float wInverse = 1.0f/projected.w;
screen.x = projected.x * wInverse * xfregs.viewport.wd + m_ViewOffset[0];
screen.y = projected.y * wInverse * xfregs.viewport.ht + m_ViewOffset[1];
screen.z = projected.z * wInverse * xfregs.viewport.zRange + xfregs.viewport.farZ;
screen.x = projected.x * wInverse * xfmem.viewport.wd + m_ViewOffset[0];
screen.y = projected.y * wInverse * xfmem.viewport.ht + m_ViewOffset[1];
screen.z = projected.z * wInverse * xfmem.viewport.zRange + xfmem.viewport.farZ;
}
}

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@ -270,7 +270,7 @@ void BuildBlock(s32 blockX, s32 blockY)
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
{
float projection = invW;
if (xfregs.texMtxInfo[i].projection)
if (xfmem.texMtxInfo[i].projection)
{
float q = TexSlopes[i][2].GetValue(dx, dy) * invW;
if (q != 0.0f)

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@ -95,15 +95,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
// Reset vertex
// matrix index from xf regs or cp memory?
if (xfregs.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
xfregs.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
xfregs.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
xfregs.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
xfregs.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
xfregs.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
xfregs.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
xfregs.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
xfregs.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
if (xfmem.MatrixIndexA.PosNormalMtxIdx != MatrixIndexA.PosNormalMtxIdx ||
xfmem.MatrixIndexA.Tex0MtxIdx != MatrixIndexA.Tex0MtxIdx ||
xfmem.MatrixIndexA.Tex1MtxIdx != MatrixIndexA.Tex1MtxIdx ||
xfmem.MatrixIndexA.Tex2MtxIdx != MatrixIndexA.Tex2MtxIdx ||
xfmem.MatrixIndexA.Tex3MtxIdx != MatrixIndexA.Tex3MtxIdx ||
xfmem.MatrixIndexB.Tex4MtxIdx != MatrixIndexB.Tex4MtxIdx ||
xfmem.MatrixIndexB.Tex5MtxIdx != MatrixIndexB.Tex5MtxIdx ||
xfmem.MatrixIndexB.Tex6MtxIdx != MatrixIndexB.Tex6MtxIdx ||
xfmem.MatrixIndexB.Tex7MtxIdx != MatrixIndexB.Tex7MtxIdx)
{
WARN_LOG(VIDEO, "Matrix indices don't match");
@ -114,15 +114,15 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
}
#if(1)
m_Vertex.posMtx = xfregs.MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = xfregs.MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = xfregs.MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = xfregs.MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = xfregs.MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = xfregs.MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = xfregs.MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = xfregs.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfregs.MatrixIndexB.Tex7MtxIdx;
m_Vertex.posMtx = xfmem.MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = xfmem.MatrixIndexA.Tex0MtxIdx;
m_Vertex.texMtx[1] = xfmem.MatrixIndexA.Tex1MtxIdx;
m_Vertex.texMtx[2] = xfmem.MatrixIndexA.Tex2MtxIdx;
m_Vertex.texMtx[3] = xfmem.MatrixIndexA.Tex3MtxIdx;
m_Vertex.texMtx[4] = xfmem.MatrixIndexB.Tex4MtxIdx;
m_Vertex.texMtx[5] = xfmem.MatrixIndexB.Tex5MtxIdx;
m_Vertex.texMtx[6] = xfmem.MatrixIndexB.Tex6MtxIdx;
m_Vertex.texMtx[7] = xfmem.MatrixIndexB.Tex7MtxIdx;
#else
m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
@ -242,7 +242,7 @@ void SWVertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
m_TexGenSpecialCase =
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
(xfregs.texMtxInfo[0].projection == XF_TEXPROJ_ST);
(xfmem.texMtxInfo[0].projection == XF_TEXPROJ_ST);
m_SetupUnit->Init(primitiveType);
}

View File

@ -115,7 +115,7 @@ void VideoSoftware::DoState(PointerWrap& p)
EfbInterface::DoState(p);
OpcodeDecoder::DoState(p);
Clipper::DoState(p);
p.Do(xfregs);
p.Do(xfmem);
p.Do(bpmem);
p.DoPOD(swstats);

View File

@ -689,7 +689,7 @@ void Tev::Draw()
// - scaling of the "k" coefficient isn't clear either.
// First, calculate the offset from the viewport center (normalized to 0..1)
float offset = (Position[0] - (bpmem.fogRange.Base.Center - 342)) / (float)xfregs.viewport.wd;
float offset = (Position[0] - (bpmem.fogRange.Base.Center - 342)) / (float)xfmem.viewport.wd;
// Based on that, choose the index such that points which are far away from the z-axis use the 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;

View File

@ -70,22 +70,22 @@ void MultipleVec3Ortho(const Vec3 &vec, const float *proj, Vec4 &result)
void TransformPosition(const InputVertexData *src, OutputVertexData *dst)
{
const float* mat = (const float*)&xfregs.posMatrices[src->posMtx * 4];
const float* mat = (const float*)&xfmem.posMatrices[src->posMtx * 4];
MultiplyVec3Mat34(src->position, mat, dst->mvPosition);
if (xfregs.projection.type == GX_PERSPECTIVE)
if (xfmem.projection.type == GX_PERSPECTIVE)
{
MultipleVec3Perspective(dst->mvPosition, xfregs.projection.rawProjection, dst->projectedPosition);
MultipleVec3Perspective(dst->mvPosition, xfmem.projection.rawProjection, dst->projectedPosition);
}
else
{
MultipleVec3Ortho(dst->mvPosition, xfregs.projection.rawProjection, dst->projectedPosition);
MultipleVec3Ortho(dst->mvPosition, xfmem.projection.rawProjection, dst->projectedPosition);
}
}
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst)
{
const float* mat = (const float*)&xfregs.normalMatrices[(src->posMtx & 31) * 3];
const float* mat = (const float*)&xfmem.normalMatrices[(src->posMtx & 31) * 3];
if (nbt)
{
@ -124,7 +124,7 @@ void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool spec
break;
}
const float *mat = (const float*)&xfregs.posMatrices[srcVertex->texMtx[coordNum] * 4];
const float *mat = (const float*)&xfmem.posMatrices[srcVertex->texMtx[coordNum] * 4];
Vec3 *dst = &dstVertex->texCoords[coordNum];
if (texinfo.projection == XF_TEXPROJ_ST)
@ -144,13 +144,13 @@ void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool spec
MultiplyVec3Mat34(*src, mat, *dst);
}
if (xfregs.dualTexTrans.enabled)
if (xfmem.dualTexTrans.enabled)
{
Vec3 tempCoord;
// normalize
const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum];
const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
const PostMtxInfo &postInfo = xfmem.postMtxInfo[coordNum];
const float *postMat = (const float*)&xfmem.postMatrices[postInfo.index * 4];
if (specialCase)
{
@ -212,7 +212,7 @@ inline float SafeDivide(float n, float d)
void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol)
{
const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
const LightPointer *light = (const LightPointer*)&xfmem.lights[0x10*lightNum];
if (!(chan.attnfunc & 1))
{
@ -297,7 +297,7 @@ void LightColor(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChannel &chan, float &lightCol)
{
const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
const LightPointer *light = (const LightPointer*)&xfmem.lights[0x10*lightNum];
if (!(chan.attnfunc & 1))
{
@ -376,18 +376,18 @@ void LightAlpha(const Vec3 &pos, const Vec3 &normal, u8 lightNum, const LitChann
void TransformColor(const InputVertexData *src, OutputVertexData *dst)
{
for (u32 chan = 0; chan < xfregs.numChan.numColorChans; chan++)
for (u32 chan = 0; chan < xfmem.numChan.numColorChans; chan++)
{
// abgr
u8 matcolor[4];
u8 chancolor[4];
// color
LitChannel &colorchan = xfregs.color[chan];
LitChannel &colorchan = xfmem.color[chan];
if (colorchan.matsource)
*(u32*)matcolor = *(u32*)src->color[chan]; // vertex
else
*(u32*)matcolor = xfregs.matColor[chan];
*(u32*)matcolor = xfmem.matColor[chan];
if (colorchan.enablelighting)
{
@ -401,7 +401,7 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
}
else
{
u8 *ambColor = (u8*)&xfregs.ambColor[chan];
u8 *ambColor = (u8*)&xfmem.ambColor[chan];
lightCol.x = ambColor[1];
lightCol.y = ambColor[2];
lightCol.z = ambColor[3];
@ -425,19 +425,19 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
}
// alpha
LitChannel &alphachan = xfregs.alpha[chan];
LitChannel &alphachan = xfmem.alpha[chan];
if (alphachan.matsource)
matcolor[0] = src->color[chan][0]; // vertex
else
matcolor[0] = xfregs.matColor[chan] & 0xff;
matcolor[0] = xfmem.matColor[chan] & 0xff;
if (xfregs.alpha[chan].enablelighting)
if (xfmem.alpha[chan].enablelighting)
{
float lightCol;
if (alphachan.ambsource)
lightCol = src->color[chan][0]; // vertex
else
lightCol = (float)(xfregs.ambColor[chan] & 0xff);
lightCol = (float)(xfmem.ambColor[chan] & 0xff);
u8 mask = alphachan.GetFullLightMask();
for (int i = 0; i < 8; ++i)
@ -460,9 +460,9 @@ void TransformColor(const InputVertexData *src, OutputVertexData *dst)
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase)
{
for (u32 coordNum = 0; coordNum < xfregs.numTexGen.numTexGens; coordNum++)
for (u32 coordNum = 0; coordNum < xfmem.numTexGen.numTexGens; coordNum++)
{
const TexMtxInfo &texinfo = xfregs.texMtxInfo[coordNum];
const TexMtxInfo &texinfo = xfmem.texMtxInfo[coordNum];
switch (texinfo.texgentype)
{
@ -471,7 +471,7 @@ void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool s
break;
case XF_TEXGEN_EMBOSS_MAP:
{
const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*texinfo.embosslightshift];
const LightPointer *light = (const LightPointer*)&xfmem.lights[0x10*texinfo.embosslightshift];
Vec3 ldir = (light->pos - dst->mvPosition).normalized();
float d1 = ldir * dst->normal[1];
@ -501,7 +501,7 @@ void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool s
}
}
for (u32 coordNum = 0; coordNum < xfregs.numTexGen.numTexGens; coordNum++)
for (u32 coordNum = 0; coordNum < xfmem.numTexGen.numTexGens; coordNum++)
{
dst->texCoords[coordNum][0] *= (bpmem.texcoords[coordNum].s.scale_minus_1 + 1);
dst->texCoords[coordNum][1] *= (bpmem.texcoords[coordNum].t.scale_minus_1 + 1);

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@ -10,7 +10,7 @@
void InitXFMemory()
{
memset(&xfregs, 0, sizeof(xfregs));
memset(&xfmem, 0, sizeof(xfmem));
}
void XFWritten(u32 transferSize, u32 baseAddress)
@ -23,7 +23,7 @@ void XFWritten(u32 transferSize, u32 baseAddress)
// fix lights so invalid values don't trash the lighting computations
if (baseAddress <= 0x067f && topAddress >= 0x0604)
{
u32* x = xfregs.lights;
u32* x = xfmem.lights;
// go through all lights
for (int light = 0; light < 8; light++)
@ -61,7 +61,7 @@ void SWLoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
// write to XF regs
if (transferSize > 0)
{
memcpy_gc((u32*)(&xfregs) + baseAddress, pData, transferSize * 4);
memcpy_gc((u32*)(&xfmem) + baseAddress, pData, transferSize * 4);
XFWritten(transferSize, baseAddress);
}
}