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Video backends: mass-replace "xfregs" with "xfmem".
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@ -270,7 +270,7 @@ void BuildBlock(s32 blockX, s32 blockY)
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for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
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{
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float projection = invW;
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if (xfregs.texMtxInfo[i].projection)
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if (xfmem.texMtxInfo[i].projection)
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{
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float q = TexSlopes[i][2].GetValue(dx, dy) * invW;
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if (q != 0.0f)
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