FramebufferManager: Support saving EFB to save state

This commit is contained in:
Stenzek
2019-06-29 21:05:30 +10:00
parent 1082468133
commit 137009affe
5 changed files with 149 additions and 0 deletions

View File

@ -30,5 +30,6 @@ std::string GenerateEFBPokeVertexShader();
std::string GenerateColorPixelShader();
std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
std::string GenerateEFBRestorePixelShader();
} // namespace FramebufferShaderGen