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Remove min_clock_per_sleep to improve VPS consistency
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@ -373,11 +373,6 @@ void CoreTimingManager::Throttle(const s64 target_cycle)
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{
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// Based on number of cycles and emulation speed, increase the target deadline
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const s64 cycles = target_cycle - m_throttle_last_cycle;
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// Prevent any throttling code if the amount of time passed is < ~0.122ms
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if (cycles < m_throttle_min_clock_per_sleep)
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return;
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m_throttle_last_cycle = target_cycle;
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const double speed = Core::GetIsThrottlerTempDisabled() ? 0.0 : m_emulation_speed;
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@ -455,7 +450,6 @@ void CoreTimingManager::LogPendingEvents() const
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void CoreTimingManager::AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clock)
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{
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m_throttle_clock_per_sec = new_ppc_clock;
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m_throttle_min_clock_per_sleep = new_ppc_clock / 1200;
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for (Event& ev : m_event_queue)
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{
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@ -191,7 +191,6 @@ private:
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s64 m_throttle_last_cycle = 0;
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TimePoint m_throttle_deadline = Clock::now();
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s64 m_throttle_clock_per_sec = 0;
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s64 m_throttle_min_clock_per_sleep = 0;
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bool m_throttle_disable_vi_int = false;
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DT m_max_fallback = {};
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