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VertexManagerBase: Get rid of static behavior
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@ -50,36 +50,36 @@ public:
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// needs to be virtual for DX11's dtor
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virtual ~VertexManagerBase();
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static DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
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static void FlushData(u32 count, u32 stride);
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DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
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void FlushData(u32 count, u32 stride);
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static void Flush();
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void Flush();
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virtual NativeVertexFormat*
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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static void DoState(PointerWrap& p);
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void DoState(PointerWrap& p);
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protected:
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virtual void vDoState(PointerWrap& p) {}
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static PrimitiveType current_primitive_type;
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PrimitiveType m_current_primitive_type = PrimitiveType::PRIMITIVE_POINTS;
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virtual void ResetBuffer(u32 stride) = 0;
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static u8* s_pCurBufferPointer;
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static u8* s_pBaseBufferPointer;
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static u8* s_pEndBufferPointer;
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u8* m_cur_buffer_pointer = nullptr;
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u8* m_base_buffer_pointer = nullptr;
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u8* m_end_buffer_pointer = nullptr;
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static u32 GetRemainingSize();
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u32 GetRemainingSize() const;
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static u32 GetRemainingIndices(int primitive);
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static Slope s_zslope;
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static void CalculateZSlope(NativeVertexFormat* format);
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Slope m_zslope = {};
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void CalculateZSlope(NativeVertexFormat* format);
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static bool s_cull_all;
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bool m_cull_all = false;
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private:
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static bool s_is_flushed;
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bool m_is_flushed = true;
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virtual void vFlush(bool useDstAlpha) = 0;
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