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VertexManagerBase: Get rid of static behavior
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@ -57,7 +57,7 @@ void VideoCommon_DoState(PointerWrap& p)
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GeometryShaderManager::DoState(p);
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p.DoMarker("GeometryShaderManager");
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VertexManagerBase::DoState(p);
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g_vertex_manager->DoState(p);
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p.DoMarker("VertexManager");
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BoundingBox::DoState(p);
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