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Move DolphinQt2 to DolphinQt
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68
Source/Core/DolphinQt/Config/PropertiesDialog.cpp
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68
Source/Core/DolphinQt/Config/PropertiesDialog.cpp
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QDialogButtonBox>
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#include <QPushButton>
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#include <QTabWidget>
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#include <QVBoxLayout>
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#include "DiscIO/Enums.h"
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#include "DolphinQt/Config/ARCodeWidget.h"
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#include "DolphinQt/Config/FilesystemWidget.h"
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#include "DolphinQt/Config/GameConfigWidget.h"
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#include "DolphinQt/Config/GeckoCodeWidget.h"
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#include "DolphinQt/Config/InfoWidget.h"
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#include "DolphinQt/Config/PatchesWidget.h"
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#include "DolphinQt/Config/PropertiesDialog.h"
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#include "DolphinQt/QtUtils/WrapInScrollArea.h"
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#include "UICommon/GameFile.h"
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PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game)
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: QDialog(parent)
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{
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setWindowTitle(QStringLiteral("%1: %2 - %3")
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.arg(QString::fromStdString(game.GetFileName()),
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QString::fromStdString(game.GetGameID()),
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QString::fromStdString(game.GetLongName())));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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QVBoxLayout* layout = new QVBoxLayout();
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QTabWidget* tab_widget = new QTabWidget(this);
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InfoWidget* info = new InfoWidget(game);
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ARCodeWidget* ar = new ARCodeWidget(game);
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GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
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PatchesWidget* patches = new PatchesWidget(game);
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GameConfigWidget* game_config = new GameConfigWidget(game);
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connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
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&PropertiesDialog::OpenGeneralSettings);
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connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings);
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tab_widget->addTab(GetWrappedWidget(game_config, this, 90, 80), tr("Game Config"));
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tab_widget->addTab(GetWrappedWidget(patches, this, 90, 80), tr("Patches"));
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tab_widget->addTab(GetWrappedWidget(ar, this, 90, 80), tr("AR Codes"));
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tab_widget->addTab(GetWrappedWidget(gecko, this, 90, 80), tr("Gecko Codes"));
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tab_widget->addTab(GetWrappedWidget(info, this, 90, 80), tr("Info"));
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if (DiscIO::IsDisc(game.GetPlatform()))
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{
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FilesystemWidget* filesystem = new FilesystemWidget(game);
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tab_widget->addTab(GetWrappedWidget(filesystem, this, 90, 80), tr("Filesystem"));
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}
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layout->addWidget(tab_widget);
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QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
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connect(close_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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layout->addWidget(close_box);
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setLayout(layout);
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}
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