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VideoBackends:Vulkan: Consolidate feature checking into one struct
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@ -92,8 +92,8 @@ bool VertexManager::Initialize()
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// Prefer an 8MB buffer if possible, but use less if the device doesn't support this.
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// This buffer is potentially going to be addressed as R8s in the future, so we assume
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// that one element is one byte.
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const u32 texel_buffer_size = std::min(
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TEXEL_STREAM_BUFFER_SIZE, g_vulkan_context->GetDeviceLimits().maxTexelBufferElements);
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const u32 texel_buffer_size =
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std::min(TEXEL_STREAM_BUFFER_SIZE, g_vulkan_context->GetDeviceInfo().maxTexelBufferElements);
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m_texel_stream_buffer =
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StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, texel_buffer_size);
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if (!m_texel_stream_buffer)
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