GFX: Possible fix for depth range

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-08-24 06:48:00 +00:00
parent 689036c59c
commit 1427024a21
3 changed files with 18 additions and 16 deletions

View File

@ -91,8 +91,8 @@
#define XFMEM_SETMATRIXINDA 0x1018
#define XFMEM_SETMATRIXINDB 0x1019
#define XFMEM_SETVIEWPORT 0x101a
#define XFMEM_SETZSCALE 0x101c
#define XFMEM_SETZOFFSET 0x101f
#define XFMEM_SETCONST_ZNEAR 0x101c
#define XFMEM_SETCONST_ZFAR 0x101f
#define XFMEM_SETPROJECTION 0x1020
#define XFMEM_SETNUMTEXGENS 0x103f
#define XFMEM_SETTEXMTXINFO 0x1040
@ -228,6 +228,7 @@ struct XFRegisters
bool bEnableDualTexTransform;
float rawViewport[6];
float rawProjection[7];
float depthRangeConst[2];
};