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GFX: Possible fix for depth range
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -171,16 +171,18 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
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// GXSetZScaleOffset ?
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// Actually everything i tried didn't seem to change anything x)
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case XFMEM_SETZSCALE:
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// paper mario writes 16777216.0f, 1677721.75
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// Killer 7 writes 16777216.0f here
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WARN_LOG(VIDEO, "Set ZScale : %x=%x\n", address, data);
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break;
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// paper mario writes 16777216.0f, 1677721.75
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// Killer 7 writes 16777216.0f here
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// WARN_LOG(VIDEO, "Set ZScale : %x=%x\n", address, data);
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// paper mario writes 16777216.0f, 5033165.0f
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// Killer 7 alterns this between 16777216.0f and 16710107.0f
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// WARN_LOG(VIDEO, "Set ZOffset : %x=%x\n", address, data);
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case XFMEM_SETZOFFSET:
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// paper mario writes 16777216.0f, 5033165.0f
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// Killer 7 alterns this between 16777216.0f and 16710107.0f
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WARN_LOG(VIDEO, "Set ZOffset : %x=%x\n", address, data);
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case XFMEM_SETCONST_ZNEAR:
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xfregs.depthRangeConst[0] = *((float*)&data);
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break;
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case XFMEM_SETCONST_ZFAR:
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xfregs.depthRangeConst[1] = *((float*)&data);
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break;
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// --------------
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