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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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@ -153,7 +153,7 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
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{
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// TODO: Test if perf regs are incremented even if test is disabled
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EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC);
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if (bpmem.zmode.testenable)
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if (bpmem.zmode.test_enable)
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{
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// early z
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if (!EfbInterface::ZCompare(x, y, z))
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