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fog is done in pixel shader but needs to factor x adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -53,6 +53,8 @@ public:
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static void SetZTextureTypeChanged();
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static void SetTexturesUsed(u32 nonpow2tex);
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static void SetTexDimsChanged(int texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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