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fog is done in pixel shader but needs to factor x adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -400,9 +400,9 @@ void BPWritten(int addr, int changes, int newval)
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break;
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// dev->SetRenderState(D3DRS_FOGCOLOR,bpmem.fog.color);
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int fogcolor[3] = { ((bpmem.fog.color>>16)&0xff), ((bpmem.fog.color>>8)&0xff), (bpmem.fog.color&0xff)};
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int fogcolor[3] = { bpmem.fog.color.r, bpmem.fog.color.g, bpmem.fog.color.b };
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//D3DCOLOR_RGBA(fogcolor[0], fogcolor[1], fogcolor[2], 0)
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Renderer::SetRenderState(D3DRS_FOGCOLOR, bpmem.fog.color);
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Renderer::SetRenderState(D3DRS_FOGCOLOR, bpmem.fog.color.hex);
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}
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break;
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