fog is done in pixel shader but needs to factor x adjustment

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2009-02-19 04:41:58 +00:00
parent 8bffec52dc
commit 14ab646978
7 changed files with 108 additions and 51 deletions

View File

@ -251,43 +251,11 @@ void BPWritten(int addr, int changes, int newval)
case BPMEM_FOGPARAM0:
case BPMEM_FOGBEXPONENT:
case BPMEM_FOGBMAGNITUDE:
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
}
break;
case BPMEM_FOGPARAM3:
//fog settings
if (changes) {
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
//printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
switch(bpmem.fog.c_proj_fsel.fsel)
{
case 0: // Off
glDisable(GL_FOG); // Should be what we do
break;
case 2: // Linear
glFogi(GL_FOG_MODE, GL_LINEAR);
glEnable(GL_FOG);
break;
case 4: // exp
glFogi(GL_FOG_MODE, GL_EXP);
glEnable(GL_FOG);
break;
case 5: // exp2
glFogi(GL_FOG_MODE, GL_EXP2);
glEnable(GL_FOG);
break;
case 6: // Backward exp
case 7: // Backward exp2
// TODO: Figure out how to do these in GL
//TEV_FSEL_BX, TEV_FSEL_BX2?
default:
DEBUG_LOG("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
break;
}
PixelShaderManager::SetFogParamChanged();
}
break;
@ -296,9 +264,7 @@ void BPWritten(int addr, int changes, int newval)
{
VertexManager::Flush();
((u32*)&bpmem)[addr] = newval;
float fogcolor[4] = { ((bpmem.fog.color>>16)&0xff)/255.0f, ((bpmem.fog.color>>8)&0xff)/255.0f, (bpmem.fog.color&0xff)/255.0f, (bpmem.fog.color>>24)/255.0f };
//printf("r: %f g: %f b: %f a: %f %x %x %x %f\n",fogcolor[0],fogcolor[1], fogcolor[2], fogcolor[3], bpmem.fogRangeAdj, bpmem.unknown15[0],bpmem.unknown15[1],bpmem.unknown15[2]);
glFogfv(GL_FOG_COLOR, fogcolor);
PixelShaderManager::SetFogColorChanged();
}
break;