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OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2307 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -109,6 +109,10 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_ProjectionHax1;
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wxCheckBox *m_ProjectionHax2;
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wxCheckBox *m_SafeTextureCache;
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// Screen size
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wxStaticText *m_TextScreenWidth, *m_TextScreenHeight, *m_TextScreenLeft, *m_TextScreenTop;
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wxSlider *m_SliderWidth, *m_SliderHeight, *m_SliderLeft, *m_SliderTop;
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wxCheckBox *m_ScreenSize;
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enum
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{
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@ -159,15 +163,21 @@ class ConfigDialog : public wxDialog
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ID_PROJECTIONHACK1,
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ID_PROJECTIONHACK2,
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ID_RADIO_COPYEFBTORAM,
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ID_RADIO_COPYEFBTOGL
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ID_RADIO_COPYEFBTOGL,
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// Screen size
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IDS_WIDTH, IDS_LEFT,
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IDS_HEIGHT, IDS_TOP,
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IDC_SCREEN_SIZE
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void UpdateGUI();
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void AboutClick(wxCommandEvent& event);
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void GeneralSettingsChanged(wxCommandEvent& event);
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void AdvancedSettingsChanged(wxCommandEvent& event);
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void AdvancedSettingsChanged(wxCommandEvent& event); void AdvancedSettingsChanged(wxScrollEvent& event);
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void TexturePathChange(wxFileDirPickerEvent& event);
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};
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