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Stop doing nastly shit to OpenGL stream buffers.
Instead we keep the loaded vertices in CPU memory.
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@ -45,6 +45,10 @@ private:
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void Draw(u32 stride);
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void vFlush(bool useDstAlpha) override;
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void PrepareDrawBuffers(u32 stride);
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// Alternative buffers in CPU memory for primatives we are going to discard.
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std::vector<u8> CpuVBuffer;
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std::vector<u16> CpuIBuffer;
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};
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}
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