AudioStretcher: split StretchAudio into ProcessSamples / GetStretchedSamples

This commit is contained in:
Michael Maltese
2017-04-23 19:11:43 -07:00
parent 87a467fe42
commit 14c3d4716f
4 changed files with 20 additions and 12 deletions

View File

@ -2,7 +2,9 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <cstddef>
#include "AudioCommon/AudioStretcher.h"
#include "Common/Logging/Log.h"
@ -27,8 +29,7 @@ void AudioStretcher::Clear()
m_sound_touch.clear();
}
void AudioStretcher::StretchAudio(const short* in, unsigned int num_in, short* out,
unsigned int num_out)
void AudioStretcher::ProcessSamples(const short* in, unsigned int num_in, unsigned int num_out)
{
const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
@ -65,7 +66,10 @@ void AudioStretcher::StretchAudio(const short* in, unsigned int num_in, short* o
m_stretch_ratio, backlog_fullness, lpf_gain);
m_sound_touch.putSamples(in, num_in);
}
void AudioStretcher::GetStretchedSamples(short* out, unsigned int num_out)
{
const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
if (samples_received != 0)