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VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
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@ -14,6 +14,7 @@
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/TextureConversionShader.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX11
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{
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@ -198,7 +199,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat,
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}
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D3DBlob* bytecode = nullptr;
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D);
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
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if (!D3D::CompilePixelShader(shader, &bytecode))
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{
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WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, "
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