VideoCommon: Make API_TYPE an enum class

Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
This commit is contained in:
Lioncash
2016-07-21 19:04:57 -04:00
parent 66b11c5198
commit 14e0b48ae4
28 changed files with 130 additions and 175 deletions

View File

@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader()
return (entry.shader != nullptr);
}
ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData());
ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode = nullptr;
D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);