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VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
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@ -217,7 +217,7 @@ bool VertexShaderCache::SetShader()
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return (entry.shader != nullptr);
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}
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ShaderCode code = GenerateVertexShaderCode(API_D3D, uid.GetUidData());
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ShaderCode code = GenerateVertexShaderCode(APIType::D3D, uid.GetUidData());
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D3DBlob* pbytecode = nullptr;
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D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);
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