VideoCommon: Make API_TYPE an enum class

Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
This commit is contained in:
Lioncash
2016-07-21 19:04:57 -04:00
parent 66b11c5198
commit 14e0b48ae4
28 changed files with 130 additions and 175 deletions

View File

@ -16,6 +16,7 @@
#include "VideoBackends/D3D12/TextureCache.h"
#include "VideoCommon/TextureConversionShader.h"
#include "VideoCommon/VideoCommon.h"
namespace DX12
{
@ -249,7 +250,7 @@ D3D12_SHADER_BYTECODE PSTextureEncoder::SetStaticShader(unsigned int dst_format,
}
ID3DBlob* bytecode = nullptr;
const char* shader = TextureConversionShader::GenerateEncodingShader(format, API_D3D);
const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::D3D);
if (!D3D::CompilePixelShader(shader, &bytecode))
{
WARN_LOG(VIDEO, "EFB encoder shader for dst_format 0x%X, src_format %d, is_intensity %d, "