mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
This commit is contained in:
@ -12,6 +12,7 @@
|
||||
|
||||
#include "VideoCommon/Debugger.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VideoCommon.h"
|
||||
|
||||
namespace DX12
|
||||
{
|
||||
@ -203,7 +204,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData());
|
||||
ShaderCode gs_code = GenerateGeometryShaderCode(APIType::D3D, gs_uid.GetUidData());
|
||||
ID3DBlob* gs_bytecode = nullptr;
|
||||
|
||||
if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))
|
||||
@ -230,7 +231,8 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderCode ps_code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D, ps_uid.GetUidData());
|
||||
ShaderCode ps_code =
|
||||
GeneratePixelShaderCode(ps_dst_alpha_mode, APIType::D3D, ps_uid.GetUidData());
|
||||
ID3DBlob* ps_bytecode = nullptr;
|
||||
|
||||
if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode))
|
||||
@ -260,7 +262,7 @@ void ShaderCache::HandleVSUIDChange(VertexShaderUid vs_uid)
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderCode vs_code = GenerateVertexShaderCode(API_D3D, vs_uid.GetUidData());
|
||||
ShaderCode vs_code = GenerateVertexShaderCode(APIType::D3D, vs_uid.GetUidData());
|
||||
ID3DBlob* vs_bytecode = nullptr;
|
||||
|
||||
if (!D3D::CompileVertexShader(vs_code.GetBuffer(), &vs_bytecode))
|
||||
|
Reference in New Issue
Block a user