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VideoCommon: move lighting shader logic to callable functions
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@ -44,8 +44,7 @@ constexpr char s_lighting_struct[] = "struct Light {\n"
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"\tfloat4 dir;\n"
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"};\n";
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void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data,
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std::string_view in_color_name, std::string_view dest);
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void GenerateLightingShaderHeader(ShaderCode& object, const LightingUidData& uid_data);
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void GetLightingShaderUid(LightingUidData& uid_data);
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void GenerateCustomLightingHeaderDetails(ShaderCode* out, u32 enablelighting, u32 light_mask);
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