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InputCommon: move Setting classes out of ControlGroup
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@ -10,12 +10,13 @@
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ControllerEmu
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{
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class BooleanSetting;
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class Control;
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class NumericSetting;
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enum class GroupType
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{
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@ -34,74 +35,6 @@ enum class GroupType
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class ControlGroup
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{
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public:
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enum class SettingType
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{
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NORMAL, // normal settings are saved to configuration files
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VIRTUAL, // virtual settings are not saved at all
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};
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class NumericSetting
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{
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public:
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NumericSetting(const std::string& setting_name, const ControlState default_value,
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const u32 low = 0, const u32 high = 100,
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const SettingType setting_type = SettingType::NORMAL)
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: m_type(setting_type), m_name(setting_name), m_default_value(default_value), m_low(low),
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m_high(high)
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{
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}
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ControlState GetValue() const { return m_value; }
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void SetValue(ControlState value) { m_value = value; }
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const SettingType m_type;
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const std::string m_name;
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const ControlState m_default_value;
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const u32 m_low;
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const u32 m_high;
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ControlState m_value;
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};
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class BooleanSetting
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{
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public:
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BooleanSetting(const std::string& setting_name, const std::string& ui_name,
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const bool default_value, const SettingType setting_type = SettingType::NORMAL)
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: m_type(setting_type), m_name(setting_name), m_ui_name(ui_name),
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m_default_value(default_value)
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{
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}
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BooleanSetting(const std::string& setting_name, const bool default_value,
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const SettingType setting_type = SettingType::NORMAL)
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: BooleanSetting(setting_name, setting_name, default_value, setting_type)
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{
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}
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virtual ~BooleanSetting();
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virtual bool GetValue() const { return m_value; }
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virtual void SetValue(bool value) { m_value = value; }
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const SettingType m_type;
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const std::string m_name;
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const std::string m_ui_name;
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const bool m_default_value;
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bool m_value;
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};
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class BackgroundInputSetting : public BooleanSetting
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{
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public:
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BackgroundInputSetting(const std::string& setting_name)
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: BooleanSetting(setting_name, false, SettingType::VIRTUAL)
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{
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}
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bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; }
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void SetValue(bool value) override
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{
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m_value = value;
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SConfig::GetInstance().m_BackgroundInput = value;
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}
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};
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explicit ControlGroup(const std::string& name, GroupType type = GroupType::Other);
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ControlGroup(const std::string& name, const std::string& ui_name,
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GroupType type = GroupType::Other);
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