mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,21 +1,21 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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#include <windows.h>
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#endif
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@ -39,7 +39,7 @@
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#include "CPUDetect.h"
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#include "CoreTiming.h"
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#include "Boot/Boot.h"
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#include "HW/Memmap.h"
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#include "HW/ProcessorInterface.h"
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#include "HW/GPFifo.h"
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@ -50,31 +50,31 @@
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#include "HW/AudioInterface.h"
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#include "HW/VideoInterface.h"
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#include "HW/SystemTimers.h"
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#include "PowerPC/PowerPC.h"
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#include "PowerPC/JitCommon/JitBase.h"
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#include "PluginManager.h"
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#include "ConfigManager.h"
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#include "VolumeHandler.h"
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#include "FileMonitor.h"
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#include "MemTools.h"
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#include "Host.h"
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#include "LogManager.h"
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#include "State.h"
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#include "OnFrame.h"
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namespace Core
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{
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// Declarations and definitions
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Common::Timer Timer;
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volatile u32 DrawnFrame = 0;
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u32 DrawnVideo = 0;
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// Function forwarding
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//void Callback_VideoRequestWindowSize(int _iWidth, int _iHeight, BOOL _bFullscreen);
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void Callback_VideoLog(const TCHAR* _szMessage, int _bDoBreak);
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@ -85,17 +85,17 @@ void Callback_DSPInterrupt();
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void Callback_PADLog(const TCHAR* _szMessage);
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void Callback_WiimoteLog(const TCHAR* _szMessage, int _v);
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void Callback_WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size);
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// For keyboard shortcuts.
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void Callback_KeyPress(int key, bool shift, bool control);
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TPeekMessages Callback_PeekMessages = NULL;
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TUpdateFPSDisplay g_pUpdateFPSDisplay = NULL;
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// Function declarations
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THREAD_RETURN EmuThread(void *pArg);
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void Stop();
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bool g_bStopping = false;
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bool g_bHwInit = false;
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bool g_bRealWiimote = false;
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@ -126,39 +126,39 @@ bool PanicAlertToVideo(const char* text, bool yes_no)
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DisplayMessage(text, 3000);
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return true;
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}
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void DisplayMessage(const std::string &message, int time_in_ms)
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{
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
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time_in_ms);
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}
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void DisplayMessage(const char *message, int time_in_ms)
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{
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
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time_in_ms);
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}
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void Callback_DebuggerBreak()
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{
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CCPU::Break();
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}
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void *GetWindowHandle()
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{
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return g_pWindowHandle;
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return g_pWindowHandle;
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}
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#if defined HAVE_X11 && HAVE_X11
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void *GetXWindow()
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{
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return g_pXWindow;
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}
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{
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return g_pXWindow;
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}
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#endif
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bool GetRealWiimote()
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{
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return g_bRealWiimote;
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return g_bRealWiimote;
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}
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bool isRunning()
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@ -265,11 +265,6 @@ void ProcessXEvents(void)
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{
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XNextEvent(dpy, &event);
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switch(event.type) {
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case KeyRelease:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask))
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Host_Message(WM_USER_STOP);
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break;
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if (key == XK_Escape)
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@ -312,10 +307,10 @@ THREAD_RETURN CpuThread(void *pArg)
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CPluginManager::GetInstance().GetVideo()->Video_Prepare();
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Common::SetCurrentThreadName("CPU-GPU thread");
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}
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(1); // Force to first core
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if (_CoreParameter.bUseFastMem)
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{
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#ifdef _M_X64
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@ -325,7 +320,7 @@ THREAD_RETURN CpuThread(void *pArg)
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PanicAlert("32-bit platforms do not support fastmem yet. Report this bug.");
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#endif
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}
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// Enter CPU run loop. When we leave it - we are done.
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CCPU::Run();
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@ -337,7 +332,7 @@ THREAD_RETURN CpuThread(void *pArg)
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}
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cpuRunloopQuit.Set();
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return 0;
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return 0;
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}
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@ -355,21 +350,21 @@ THREAD_RETURN EmuThread(void *pArg)
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CPluginManager &Plugins = CPluginManager::GetInstance();
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(2); // Force to second core
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INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
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HW::Init();
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emuThreadGoing.Set();
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// Load the VideoPlugin
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SVideoInitialize VideoInitialize;
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SVideoInitialize VideoInitialize;
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VideoInitialize.pGetMemoryPointer = Memory::GetPointer;
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VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
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VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
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VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
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// This is first the m_Panel handle, then it is updated to have the new window handle
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VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
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VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
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VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
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// This is first the m_Panel handle, then it is updated to have the new window handle
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VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
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VideoInitialize.pLog = Callback_VideoLog;
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VideoInitialize.pSysMessage = Host_SysMessage;
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@ -381,13 +376,13 @@ THREAD_RETURN EmuThread(void *pArg)
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VideoInitialize.pKeyPress = Callback_KeyPress;
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VideoInitialize.bWii = _CoreParameter.bWii;
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VideoInitialize.bOnThread = _CoreParameter.bCPUThread;
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VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
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VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
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VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
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VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
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VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
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VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
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VideoInitialize.bAutoAspectIs16_9 = _CoreParameter.bWii ? (SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR") ? true : false) : false;
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Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
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// Under linux, this is an X11 Display, not a HWND!
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g_pWindowHandle = (HWND)VideoInitialize.pWindowHandle;
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#if defined(HAVE_X11) && HAVE_X11
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@ -396,7 +391,7 @@ THREAD_RETURN EmuThread(void *pArg)
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Callback_PeekMessages = VideoInitialize.pPeekMessages;
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g_pUpdateFPSDisplay = VideoInitialize.pUpdateFPSDisplay;
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// Load and init DSPPlugin
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// Load and init DSPPlugin
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DSPInitialize dspInit;
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dspInit.hWnd = g_pWindowHandle;
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dspInit.pARAM_Read_U8 = (u8 (__cdecl *)(const u32))DSP::ReadARAM;
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@ -440,20 +435,20 @@ THREAD_RETURN EmuThread(void *pArg)
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// Wait for Wiiuse to find the number of connected Wiimotes
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Plugins.GetWiimote(0)->Initialize((void *)&WiimoteInitialize);
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}
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// The hardware is initialized.
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g_bHwInit = true;
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DisplayMessage("CPU: " + cpu_info.Summarize(), 8000);
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DisplayMessage(_CoreParameter.m_strFilename, 3000);
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// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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CBoot::BootUp();
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if (g_pUpdateFPSDisplay != NULL)
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g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
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g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
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// Setup our core, but can't use dynarec if we are compare server
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if (_CoreParameter.iCPUCore && (!_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient))
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PowerPC::SetMode(PowerPC::MODE_JIT);
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@ -465,7 +460,7 @@ THREAD_RETURN EmuThread(void *pArg)
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#if defined(HAVE_X11) && HAVE_X11
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Common::Thread *xEventThread = NULL;
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#endif
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// ENTER THE VIDEO THREAD LOOP
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if (_CoreParameter.bCPUThread)
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{
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@ -569,8 +564,6 @@ THREAD_RETURN EmuThread(void *pArg)
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g_bStopping = false;
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return 0;
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}
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// Set or get the running state
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@ -579,7 +572,7 @@ void SetState(EState _State)
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switch (_State)
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{
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case CORE_UNINITIALIZED:
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Stop();
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Stop();
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break;
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case CORE_PAUSE:
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CCPU::EnableStepping(true); // Break
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@ -592,7 +585,7 @@ void SetState(EState _State)
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break;
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}
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}
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EState GetState()
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{
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if (g_bHwInit)
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@ -606,7 +599,7 @@ EState GetState()
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}
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return CORE_UNINITIALIZED;
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}
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static inline std::string GenerateScreenshotName()
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{
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int index = 1;
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@ -718,7 +711,7 @@ void VideoThrottle()
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Host_UpdateStatusBar(SMessage.c_str());
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// Reset counter
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Timer.Update();
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Timer.Update();
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Common::AtomicStore(DrawnFrame, 0);
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DrawnVideo = 0;
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}
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@ -761,7 +754,7 @@ void Callback_VideoCopiedToXFB(bool video_update)
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{
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GENERIC_LOG(LogTypes::AUDIO, (LogTypes::LOG_LEVELS)_v, _szMessage);
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}
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// Callback_DSPInterrupt
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// WARNING - THIS MAY BE EXECUTED FROM DSP THREAD
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@ -769,7 +762,7 @@ void Callback_DSPInterrupt()
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{
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DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
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}
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// Callback_PADLog
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//
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@ -778,17 +771,17 @@ void Callback_PADLog(const TCHAR* _szMessage)
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// FIXME add levels
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INFO_LOG(SERIALINTERFACE, _szMessage);
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}
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// Callback_ISOName: Let the DSP plugin get the game name
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//
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const char *Callback_ISOName()
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{
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SCoreStartupParameter& params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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SCoreStartupParameter& params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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if (params.m_strName.length() > 0)
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return params.m_strName.c_str();
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else
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return "";
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return "";
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}
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// Called from ANY thread!
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@ -829,12 +822,12 @@ void Callback_KeyPress(int key, bool shift, bool control)
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Host_Message(WM_USER_PAUSE);
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#endif
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}
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// Callback_WiimoteLog
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//
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void Callback_WiimoteLog(const TCHAR* _szMessage, int _v)
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{
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GENERIC_LOG(LogTypes::WIIMOTE, (LogTypes::LOG_LEVELS)_v, _szMessage);
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}
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} // Core
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#include <sys/param.h>
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#endif
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#ifdef __linux__
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#include "Common.h" // Common
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#if defined HAVE_X11 && HAVE_X11
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#include <X11/Xlib.h>
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#endif
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#include "Common.h" // Common
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#include "CPUDetect.h"
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#include "IniFile.h"
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#include "FileUtil.h"
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@ -475,7 +476,7 @@ bool DolphinApp::OnInit()
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// Set main parent window
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SetTopWindow(main_frame);
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#if defined __linux__
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#if defined HAVE_X11 && HAVE_X11
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XInitThreads();
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#endif
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return true;
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@ -36,8 +36,6 @@
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extern int frameCount;
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extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
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static int s_fps=0;
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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// more sense.
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Reference in New Issue
Block a user