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Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -299,7 +299,6 @@ void Flush()
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// finally bind
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int groupStart = 0;
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if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid);
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if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here.
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