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Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function which tries to handle a bunch of FrameBegin/FrameEnd events. Rather than create a new place for it. This event system will try to distribute it all over the place
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@ -46,6 +46,7 @@ add_library(common
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EnumFormatter.h
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EnumMap.h
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Event.h
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EventHook.h
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FatFsUtil.cpp
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FatFsUtil.h
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FileSearch.cpp
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@ -115,6 +116,7 @@ add_library(common
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SocketContext.cpp
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SocketContext.h
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SPSCQueue.h
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StringLiteral.h
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StringUtil.cpp
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StringUtil.h
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SymbolDB.cpp
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