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Introduce an Event system to VideoCommon
A lot of the remaining complexity in Renderer is the massive Swap function which tries to handle a bunch of FrameBegin/FrameEnd events. Rather than create a new place for it. This event system will try to distribute it all over the place
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@ -163,6 +163,7 @@ add_library(videocommon
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VertexShaderManager.h
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VideoBackendBase.cpp
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VideoBackendBase.h
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VideoEvents.h
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VideoCommon.h
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VideoConfig.cpp
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VideoConfig.h
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